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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |
06-22-2008, 05:23 AM
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Discordant
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Join Date: Oct 2005
Location: michigain
Posts: 260
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placed objects
i want to place a ground spawn it should spawn in only one place. i figured out how to use the ground_spawns table somewhat but that don't do what i want so i figured out i need to use the object table.
i got to looking at it and there is some stuff i don't know what to put in the fields.
the item im trying to spawn is a gem with the name jewel of nightmare with an id of 1384 spawning in gfay at #loc 249.5, 329.1, -0.5 heading 119.1
is there somewhere i can find this info or can someone post it?
objectname = does this mean what i want to call the item or does it have to follow some nameing code?
type = what is this what should i call it?
icon = is there somewhere i can get a list?
linked_list_addr_01 & 02 = im guessing these should be 0 becuase nothing else has them set
all the unknowns im guessing should be 0 also?
anyways what should i do is there a help somewhere on this?
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06-22-2008, 06:14 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Well, I haven't tried making any ground spawns yet, but I am pretty sure you don't want to use the objects table for that. The objects table is for placing things like forges or other objects that are part of the world. You can't pick up an object, they are only there to look at or use (in the case of tradeskill items).
Most likely, you probably have it setup properly in the ground spawn table. I am pretty sure you will need to reset the zone for the changes you made to take effect. It may even require a server reboot, but probably not. If it works the same as NPC spawning, you will have to create it and then zone out and back in if you are running dynamic zones (as apposed to static zones). If your zones are static, or have players in them, you will need to leave the zone and use the #zoneshutdown command to restart the zone. Then, zone back in and the ground spawn should be there.
If that doesn't work, then there is probably another table you need to do something in, but it isn't object related. I haven't seen any wiki pages for placing ground spawns, so your best bet is to play with it and post your progress here asking for further help.
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06-22-2008, 10:46 AM
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Sarnak
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Join Date: Feb 2008
Posts: 38
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After playing with this - you can place a ground spawn fairly easy - there's only one thing I dont know how to do yet.
zoneid is self explanitory - zone ID # where you want the spawn
max_x max_y max_z min_x min_y - used for setting the area you want the spawn. If your min z and x are less than the max, the spawn will appear within the area - for an exact loc spawn, make sure the min and max are the same.
Heading - leave at 0 - doesnt matter what direction the spawn is facing
Name- This is the part I dont know - if you specify IT63 though it will appear as a bag on the ground.
item - this is the item ID # for the ground spawn
max_allowed - if you specified an area, this is the number of different spawns that will appear within the area randomly.
comment - just a comment of course
respawn_timer - in miliseconds - time before a new spawn appears.
If anyone knows how to change the graphic of the ground spawn I would greatly appreciate the feedback!
Quellar aka anubisrwml2
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06-22-2008, 10:51 AM
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Sarnak
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Join Date: Feb 2008
Posts: 38
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Ok the name is the model name - though I still dont know where or how to view them so I can find the right one.
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06-22-2008, 10:53 AM
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Sarnak
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Join Date: Feb 2008
Posts: 38
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Ok here's some I have found - still working a list together though --
IT1_ACTORDEF=Long Sword
IT5_ACTORDEF=Throwing Knife
IT8_ACTORDEF=Basic Staff
IT10_ACTORDEF=Arrow
IT14_ACTORDEF=Basic Hammer
IT16_ACTORDEF=Basic Spear
IT27_ACTORDEF=Book
IT35_ACTORDEF=Mod Rod
IT62_ACTORDEF=Flaming Sword
IT63_ACTORDEF=Small Bag
IT64_ACTORDEF=Large Bag
IT65_ACTORDEF=Scroll
IT66_ACTORDEF=Forge
IT67_ACTORDEF=Voodoo Doll
IT68_ACTORDEF=Glowing Black Stone
IT69_ACTORDEF=Oven
IT70_ACTORDEF=Brew Barrel
IT73_ACTORDEF=Kiln
IT74_ACTORDEF=Pottery Wheel
IT78_ACTORDEF=Campfire (Oven)
IT128_ACTORDEF=Loom
IT177_ACTORDEF=Shattering Hammer
IT203_ACTORDEF=Round Shield
IT210_ACTORDEF=Shimmering Orb
IT400_ACTORDEF=Globe of Slush Water
IT401_ACTORDEF=Red Mushroom
IT402_ACTORDEF=Blue Mushroom
IT403_ACTORDEF=Yew Leaf
IT10511_ACTORDEF=A Soulstone Shard
IT10512_ACTORDEF=Orb of Exploration
IT10630_ACTORDEF=Fish Sword
IT10661_ACTORDEF=Blade of Walnan
IT10714_ACTORDEF=Augmentation Sealer
IT10725_ACTORDEF=Shuriken
(btw credit for this list goes to another member, not me - I just cut and pasted the lists here since it was relevant)
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06-22-2008, 11:56 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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hmm i have a suspicion that these numbers corresspand to item model IDs
cuase if they do - we allready have a full encyclopedia of them done thanks to George found on his site
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06-22-2008, 02:51 PM
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Discordant
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Join Date: Oct 2005
Location: michigain
Posts: 260
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ok i was readying in the change log and it sayed ground_spawns table was ONLY for haveing random spawns if you wanted it to spawn in a static loc then you would use objects.. but as long as the ground_spawns table works with the min and max locs set to the same then great.
thanks for all the help guys way more then what i expected :P
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06-22-2008, 03:50 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Quote:
Originally Posted by ChaosSlayer
hmm i have a suspicion that these numbers corresspand to item model IDs
cuase if they do - we allready have a full encyclopedia of them done thanks to George found on his site
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Yes, those are the model IDs, the same as on GeorgeS' Encyclopedia. His encyclopedia only shows weapons and shield types and also armor. I don't think it includes "yew leaf" or many of the similar ones that aren't used by actual players for primary/secondary. You could use the IDs in his encyclopedia to place any of the items seen in it on the ground (accept armor I think). But, I don't know where you would get a complete list of standard ground spawn model IDs.
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06-22-2008, 06:28 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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well there are few WEIRD thingus which you can view in game with model loading comand (#wp?)
i have seen some mushrooms, and soemthing else I don't recall anymore
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06-22-2008, 06:46 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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The command is #wc. It works like #wc <slotid> <item number> and an example is "#wc 7 11" which should put a decent looking sword in your primary hand. This command only works at a certain level of account status and the command only shows the graphic to the user who issues the command. All other players will still see the actual items that are in that slot and not the special graphic.
And ya, I have seen some odd ones too, like the Lollipop. But, I don't recall seeing a yew leaf or mushrooms. Probably a good idea to check what happens when you use #wc for those item IDs. Would be funny to see a player weilding a forge lol. If they work the same as the Lollipop (aren't meant to be used as weapons), then the item will not actually be held in the hand and instead will hover a few feet away from the character. Though, they do still swing like normal weapons (just hovering around instead of being held).
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