Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Packetcollector

Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 07-02-2008, 11:39 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Looks like I might be able to do this on my server even with players on it after-all. This tail shows the name of the char that sent the opcode, so if I am testing, I will just look for my own.

It has already found a few unknown opcodes from my players and these seem to be somewhat common.

OP_Unknowns:
0x6a5f
0x45ff
0x7085
0x3b21
0x1241

I will do some testing tonight to see if I can force it to produce more opcodes and hopefully get some of the unknowns defined. I will let you all know of any progress I make. If this actually works, it is far easier than I could have ever expected lol. Maybe I was thinking too hard, but I imagine that if it was this easy, someone else would have been using this method already...
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:50 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3