Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::GeorgeS's Tools

Development::GeorgeS's Tools A forum just for GeorgeS's tools

Reply
 
Thread Tools Display Modes
  #1  
Old 07-27-2008, 12:19 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Trevius - thanks for the sugestions. I did read the post and will incorporate some of those changes.

The field tab index is a done deal at this point because the property is hard coded and rewriting that would be tedious.

The background picture can be modified. I included the bitmaps in the resources folder. Have a look there and also at the "new_edit_screen.pspimage" paint shop pro file.

Buttons - well that's pretty hard because most of them are compiled as activeX controls (that I wrote), and some are just bitmaps. All buttons need to keep the eq feel as much as possible.

When you have new bitmaps/skins, then pm me with the links.

A newer version will be out soon.
Thanks,
GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #2  
Old 07-29-2008, 04:01 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I got some new buttons started today. I should be able to finish them tomorrow as long as it doesn't get busy at work. I am using examples from T King UI look and EQ graphics to make them, so they should be just what you are looking for. I figure I will just give them the cool glossy look to make them stand out as buttons so that they don't blend into the background. I will also change the hue on them and make a separate set for pressed buttons.

I will make some cool radio buttons as well and some for minimize and closing the program.

I don't have paintshop pro, but I do have photoshop. So, I can't look at those PSP files, but I found another file that has the background for both the new edit and the main editor screen. Both of them look pretty good already, but I could maybe do a little bit more enhancing adjustments to them if you don't mind.

When looking through your background files, I see you have an alternative one that looks more like the actual EQ graphics with the blue background and gold trim. I could make an alternate set for those if you would want to check that out as well.

Not that the tool needs improvements in it's looks to make it work better, but since I am fairly good at it, I might as well contribute what I can.

One thing I was wondering is if you want me to keep the buttons in a BMP format, or if there was any other formats you could use to have them with transparent backgrounds? I can still make them rectangular and make them look like they are rounded corners, but if they can be transparent backgrounds, I could just leave the corners transparent.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #3  
Old 07-30-2008, 05:37 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

The new editor seems to be working perfectly accept for 1 thing I have noticed so far. It is able to copy item lore from an existing item, but it will not save any changes to item lore descriptions. So, every time I copy an item, they all have the same lore description as the original item I copied and I can't change it with the new editor. Seems like you just need to add that to what gets saved.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #4  
Old 07-30-2008, 10:26 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I am not sure vb can use transparent bitmaps de-nuovo without installing a ocx to load it in. I would try to use bmp if possible as that loads in fine.
Thanks for your work in making buttons and graphics.

I fixed the lore issue and the current version has the bug fix.

Thanks
GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #5  
Old 08-08-2008, 12:54 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Finally incorporated Trevius' buttons/skins. This was actually a big job due to the number of activeX controls which needed fixing.
Fixed a few minor things and updated the look to be a bit more eq-esque.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//

Last edited by GeorgeS; 08-08-2008 at 06:21 PM..
Reply With Quote
  #6  
Old 08-19-2008, 03:51 AM
Weldarr
Sarnak
 
Join Date: Oct 2005
Posts: 45
Default

The bard skill values for instrument mods are not working. I have to manually go in and edit them with the old edit feature to put in the correct numbers.

Numbers should be:
23: Wind
24: String
25: Brass
26: Percussion
50: Singing
51: All Instruments


Also, would it be possible to make the slots for an item checkable/uncheckable similiar to how you have class/race feature set up?
Reply With Quote
  #7  
Old 08-19-2008, 09:37 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Slots are going to be multiselect (i.e arms,legs,charm) now so that will make many people happy. The bad thing is this takes alot of code because it's not very common for multislot items. (I did check in PEQ db). So now it looks like it's working and that makes me and everyone happy!

Hopefully I will release it when I debug the last of the code. - about 70% done!

I'll look at the bard skills as well


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:36 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3