Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 08-04-2008, 01:01 PM
kraeger
Fire Beetle
 
Join Date: Mar 2008
Location: Halas, Everfrost
Posts: 9
Default

I improved the fix (If no bug is found, this will be the final version). It now looks better (in the code) and it fixes more visual problems. There was a missing hairstyle, but there was also a missing face, eyecolor, haircolor, beard and beardcolor.

Here is the new fix, please use this one instead of the one in the first post:
(I tested it for 10-20 minutes and it seems to works well, but please write in the thread if you still see any visual problems).

***New code is in blue***

In worlddb.cpp, on (or near) line 85:

New code:
Code:
cs->hair[char_num]				= pp->hairstyle;
cs->beard[char_num]				= pp->beard;

if (pp->face == 99)       {cs->face[char_num] = 0;}
if (pp->eyecolor1 == 99)  {cs->eyecolor1[char_num] = 0;}
if (pp->eyecolor2 == 99)  {cs->eyecolor2[char_num] = 0;}
if (pp->hairstyle == 99)  {cs->hair[char_num] = 0;}
if (pp->haircolor == 99)  {cs->haircolor[char_num] = 0;}
if (pp->beard == 99)      {cs->beard[char_num] = 0;}
if (pp->beardcolor == 99) {cs->beardcolor[char_num] = 0;}
				
// Character's equipped items
// @merth: Haven't done bracer01/bracer02 yet.
In client_packet.cpp, on (or near) line 4390:

New code:
Code:
	
        m_pp.beard		= fc->beard;

	if (fc->face == 0)       {m_pp.face = 99;}
	if (fc->eyecolor1 == 0)  {m_pp.eyecolor1 = 99;}
	if (fc->eyecolor2 == 0)  {m_pp.eyecolor2 = 99;}
	if (fc->hairstyle == 0)  {m_pp.hairstyle = 99;}
	if (fc->haircolor == 0)  {m_pp.haircolor = 99;}
	if (fc->beard == 0)      {m_pp.beard = 99;}
	if (fc->beardcolor == 0) {m_pp.beardcolor = 99;}

	
	Save();
	Message_StringID(13,FACE_ACCEPTED);
In Titanium.cpp, on (or near) line 511:

New code:
Code:
	
               eq->spawnId = emu->spawnId;
//		eq->unknown0344[4] = emu->unknown0344[4];
		eq->lfg = emu->lfg;

		if (emu->face == 99)	      {eq->face = 0;}
		if (emu->eyecolor1 == 99)  {eq->eyecolor1 = 0;}
		if (emu->eyecolor2 == 99)  {eq->eyecolor2 = 0;}
		if (emu->hairstyle == 99)  {eq->hairstyle = 0;}
		if (emu->haircolor == 99)  {eq->haircolor = 0;}
		if (emu->beard == 99)      {eq->beard = 0;}
		if (emu->beardcolor == 99) {eq->beardcolor = 0;}
      }
In client.cpp, on (or near) line 951:

New code:
Code:
 
       pp.beard		 	= cc->beard;
	pp.beardcolor	= cc->beardcolor;

	if (cc->face == 0)       {pp.face = 99;}
	if (cc->eyecolor1 == 0)  {pp.eyecolor1 = 99;}
	if (cc->eyecolor2 == 0)  {pp.eyecolor2 = 99;}
	if (cc->hairstyle == 0)  {pp.hairstyle = 99;}
	if (cc->haircolor == 0)  {pp.haircolor = 99;}
	if (cc->beard == 0)      {pp.beard = 99;}
	if (cc->beardcolor == 0) {pp.beardcolor = 99;}

	pp.birthday		= bday;
	pp.lastlogin	= bday;
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:06 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3