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Development::Bots Forum for bots. |

08-12-2008, 09:45 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Alright, I'm not sure if it is intentional, but my level 54 druid is drawing a tonne of agro (not like the enchanter, but they're chain casting something that is causing them to die, constantly). Bug in the spell list, or working as intended?
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08-13-2008, 09:46 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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I haven't uploaded my Druid spell lists to The Realm yet, even though I completed them, so you're still using the npc spell lists for the Druid and some of the other casting classes. I'll try and get them up real soon.
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08-13-2008, 01:55 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Actually, it seems to me that the problem is because the Warrior won't taunt undead mobs. Admittedly I've only tested that in Veksar, but the warrior spams taunting messages when we kill live mobs, but as soon as we start doing dead ones, no taunt messages.
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08-13-2008, 05:33 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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Question: How hard would it be to add a
#bot track [Target] --- Target bot, if druid or ranger, gives a list of all mobs on track radius.
#bot track (mob) [target] --- Bot turns to face (or even better, runs towards) tracked mob.
command?
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08-14-2008, 01:00 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Ikeren
Question: How hard would it be to add a
#bot track [Target] --- Target bot, if druid or ranger, gives a list of all mobs on track radius.
#bot track (mob) [target] --- Bot turns to face (or even better, runs towards) tracked mob.
command?
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Not super easy, but i'll put it on my list of future bot commands.
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08-14-2008, 03:56 PM
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Hill Giant
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Join Date: Aug 2008
Location: Canada
Posts: 131
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No big deal (or hurry), if you don't bother with it. I'll just stick with static encounters as much as possible, or level a ranger if I get desperate.
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08-15-2008, 07:27 AM
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Fire Beetle
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Join Date: Aug 2008
Location: Canada
Posts: 2
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Hey I'd just like to say thank you for all the hard work your doing, it's an excellent mod with few bugs. Also I believe you run the Realm 1119+ Botnewspell server, if so I think it might be down seeing as how when I connect, it doesn't load to char and boots me to main screen I went to my log and found
Code:
2008-08-15 07:17:01 *** WorldAuthenticate. Error connecting to 216.9.7.216:9000 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone]
2008-08-15 07:17:01
2008-08-15 07:17:01 Networking: Connection Closed [0] with 0 pending bytes.
2008-08-15 07:17:01 *** ERROR: WorldAuthenticate has failed after attempting to connect.
I also tried to ping your server and
Code:
Ping request could not find host 216.9.7.216:9000
I love your server (assuming it's yours) so if you could take a look i'd greatly appreciate it.
Thanks,
Dumplation
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08-21-2008, 09:09 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Ikeren
Actually, it seems to me that the problem is because the Warrior won't taunt undead mobs. Admittedly I've only tested that in Veksar, but the warrior spams taunting messages when we kill live mobs, but as soon as we start doing dead ones, no taunt messages.
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That's correct, warrior does not taunt undead
But this will fix the Warrior Bot to taunt undead;
In special_attacks.cpp at around line 1010;
Code:
#ifdef EQBOTS
//franck-add: EQoffline. Warrior bots must taunt the target.
if(IsBot() && (GetClass() == WARRIOR) && target->IsNPC() && (target->GetBodyType() && BT_Undead) && taunt_time) {
this->Say("Taunting %s", target->GetCleanName());
Taunt(target->CastToNPC(), false);
}
#endif //EQBOTS
What's in red is what was changed (used to be !=).
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08-22-2008, 08:59 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by Angelox
That's correct, warrior does not taunt undead
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I've already fixed this, it will be in my next release when I'm done with the new spell lists.
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08-22-2008, 10:04 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Congdar
I've already fixed this, it will be in my next release when I'm done with the new spell lists.
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You're posting releases? thats nice - where are they posted at?
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08-22-2008, 10:37 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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I've been posting releases in this thread since emu build 1090, but since this thread has grown too large it's a pain to read every post so it's easy to miss. There's a new release thread set up now in this section of the forums, but I haven't made a release in it yet.
I've been working on new spell lists for each class and it is a tedious and long process(I think you made the npc lists so probably know this) so during that time some other people have made a release or two with some of the code submissions that were not in the emu build at the time. I only have Beastlord, Bard and Ranger spell lists left to do and once done maybe a bit of tweaking and debugging before I make a new release with the latest emu source. I have 1127 now but it has a group bug in it that is supposedly fixedin 1128 but that download doesn't seem to be available.
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08-21-2008, 08:02 AM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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How do I go about setting this up on my server? I have the current release and the database tables seem to be there, but I can't use any bot commands, is there a variable I need to add?
I have to say that this project is amazing! I have allways wanted to build a more solo friendly version of EQ and I've been using perl to do most of it. All we need to do now is add some random back and fourth /ooc chat from npc's and we'll be set 
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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08-21-2008, 09:32 AM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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There's a release thread next to this one that has the latest available version. You could use that version or merge the #ifdef EQBOTS sections into the current source and rebuild if you like.
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08-21-2008, 11:44 AM
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Forum Guide
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Join Date: Jul 2005
Posts: 473
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Oh I saw that, but I thought these were part of the release now? and I have the latest.
__________________
Sayin Silverwolf
Server Op of The Sandbox (Non-Legit)
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08-21-2008, 01:30 PM
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Developer
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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not part of the emu, this is custom code. you need to add the cpp and h files to vc2005 and add EQBOTS to the preprocessor as well.
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