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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 08-19-2008, 08:21 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default AX_CLASSIC with Bots

I've pretty well merged Magoth78s Bots code into the latest source, have been doing that for a while now, hopefully can keep it merged. I keep all the updated files posted at my site.
I also did a few fixes and alterations to it, so it works well with my AX_CLASSIC database. You could use it for PEQ, but would have to make changes to the custom source. Mainly, in this source, it looks for a Bot spell set I'm working on, which is in the AX_CLASSIC database.
I'm still fixing things, have to play the game and see the problems, so I'm fixing as I play (life is rough). I'm mostly playing at home, with my LAN, so that's how it's all oriented. Also, Leara has it all up an running at the 'Legacy of the Rathe' Public server.
Also done other things like my on-going project to 'clean up the merchants lists' and the boat work.
My personal policy at EqEmu has always been to post every little bit of work I do for everyone to use as they please (regardless what it is), In hopes that others will do the same and at the end we have a better emulator.

The Bot work is not that much 'custom' stuff anymore, here's a quote from Sonys site, concerning expansion number 100000000 ;

Quote:
# Mercenaries - For the first time in EverQuest history, adventurers will be able to hire non-player characters (NPCs) called mercenaries to aid them in their heroic endeavors. They will be valuable player assets as they thwart the efforts of Discord's dark god. The level and ability of the will scale to the appropriate level and will think and act for themselves with limited player guidance. They are designed for extra support or extra muscle in PvE encounters.
I really think Sony Devs read this site and get ideas from things users do here.

I'm working alone, if anyone has fixes for this, or wants to make a PEQ version, I'll gladly keep it all posted for you.
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