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Old 08-22-2008, 08:06 PM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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Trev, and others,

Yes thanks I read a lot more of the wiki today. I also downloaded Bleh spell editor, And yes it works great.

I changed direction on the discipline route, I copied the shrunken goblin skull earring and gave it click_effect 4499

Then I edited spell4499 to be available to Pal 1. That seems to work except when I click on the item I get "you assume a defensive stance" but the very next tick the effect fades.

Im thinking this has someting to do with the duration formula, but I've not gone that far yet. Maybe if I leveled to 55 it would work correctly. So now that I know how to make/edit items I'm going to go back and see how to get the paladin class to actually know the discipline.

Im thinking that is probably buried in code, but since all the melee classes have disciplines the code should be similar in some fashion.

On the actual item 66403 one column is MeleeLearnSkill does anyknow know what that might correspond to? Maybe there is another table that has the skills and who can have them.

Guesswork Now: Each Guildmaster can teach any of the dicplines. When I handed the Paladin GM the Defensive tome he told me I couldnt learn the skill. The client didn't crash, so I infer there he did some sort of lookup, and gave me the big no.

So has anyone located another section of the database pertaining to Disciplines?

Thanks
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  #2  
Old 04-04-2010, 01:00 AM
ArkR
Fire Beetle
 
Join Date: Mar 2010
Posts: 15
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Never saw a final followup but this thread helped me do what poster asked about:
I wanted to give Shadowknight and Paladin Defensive and Evasive Disciplines. Class numbering: Warrior=1, Paladin=3, Shadowknight=5. For the classes field in items this is indeed binary, change it from 1 (warrior only) to binary 10101=21. Then modify spells_new to modify the spells for Defensive Discipline and Evasive Discipline to have the same value in the classes3 and classes5 fields as the classes1 field. This sets the levels knights can get the applicable disciplines. Then export spells_new using Georges EQ_spell_importer, then make a backup of your spells_us.txt, then rename spells_useNEW.txt to spells_us.txt. Final step is to copy the modified spells_us.txt to your everquest client directory (may want to back that one up as well). Pally and Shadowknight can now buy tomes from warrior tome vendor and hand them into their own Guildmaster to learn the tome. You do get the "i don't need this" text coming from the quests file but the discipline gets learned and book consumed. The book has the appropriate classes description as well. After learning the tome you must log out then back in to get the combat ability to show up. The combat abilities give appropriate descriptions, timers work and endurance drains appropriately. Parsing on a giant in Great Divide the abilities seem to be working as intended. If Sony had made a change like this on live years ago they would still be getting my money. Have fun!
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