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Old 08-27-2008, 11:23 AM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default Zone instancing

If I recall correctly when LDoNs first came out there were lines to get into them. I think this had to do with Sony putting a cap on how many instanced zones could be running at the same time. This may be a good idea for us to implement after we get instance zones running. Since having 50 instance zones running at one time could really hinder what most of us are using for a server.

On a different note,

I must be blind, can someone point me to the section of code that deals with loading zones?

Hopefully after looking at it I can answer my question below.

Using the current code for loading zones and assuming we could get two instances of a zone running at once.

If PlayerA is in BoThunder and kills a mob a respawn timer starts?
So if PlayerB then zones into a different instance of BoThunder that mob would not be up?

Basically I am wondering if the server writes any information to the database when a mob is killed or is it all handled in memory? Mobs being up or down are my main concern here.

Hopefully that made sense.
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