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Old 08-28-2008, 05:30 PM
phinius
Fire Beetle
 
Join Date: Aug 2008
Location: norrath
Posts: 8
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Also, an update for anyone wanting to perform this sort of process, I needed to add a line that undefined the hate_target variable so that it would get a new random hate target next time the timer rolled around. Before I did this, it would keep the original hate target indefinately.

Code:
sub EVENT_TIMER{

	if ($timer == 1){
			my $hate_target = $npc->GetHateRandom();
			my $hate_name = $hate_target->GetName();
			my $hate_id = $hate_target->GetID();  
			quest::shout("My hate target is $hate_name"); 
			$npc->CastSpell(5051, $hate_id);
			undef $hate_target;
			}

		}
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