Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 08-30-2008, 10:01 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
Default

KLS,

thank you, and I've done exactly that. I modified a lot of the paladin skills that I estimated would not be controlled client side.

He still SUCKS in melee compared to the same level Beastlord BOT (angelox)
I really need to get with Angelox and maybe find out why that is.

One question I do have though is in Skills_cap.cpp there are a bunch of calculations that calculate the 'r' value. I notice from the code it generally does a (level*5) +5 but then goes on to input caps if the toon is below certain levels.

So I've done all the modification to skills in the DATABASE not in the source, I'm wondering if the code if going to override my database.

I'm not leveling crazy fast as I'm buys making merchant lists and working on the low level zones as some of my friends have expressed interest in playing a classic/progression type environment. We're all chipping in for hardware etc. I'm really getting excited about this.

Laxa
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3