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Old 09-01-2008, 03:54 PM
paaco
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Join Date: Jan 2005
Posts: 320
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Getting this rolling now. I am going to do a progression type pvp server that will combine all of the live mobs, quests, and items with some custom spawns, events, and quests. By progression I mean you will have to do certain quests or events to gain access to places. Similar to the PoP progression on live but definitely not as hard core. To start with I will probably only have the original EQ zones open, maybe some of the keyed or flagged zones that are reachable will be Velious/Kunark but the whole expansion wont be open. Hopefully that will keep people from spreading out and keep pvp alive. There will be some type of reward for pvping although it is not set in stone yet exactly what it will be. Max lvl will be at 50 to start and if I actually get a big enough player base as the server evolves and new zones open the lvl may increase. I do not see it ever going over 60 though. PVP above 60 gets very unbalance and it would take a ton of work to fix.

Sorry for the huge wall of text, if anyone actually reads it I would appreciate your thoughts, input, or any additions you can think of to make my idea better.

Paaco
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