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Old 09-03-2008, 12:30 PM
Derision
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Join Date: Feb 2004
Location: UK
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Quote:
Originally Posted by So_1337 View Post
I do have one humble request, though; would this code be easily applied to other spells requiring confirmation boxes? The two I can think of off the top of my head are Necromancer Sacrifice and Wizard Translocate spells. Would be nice to see all of these sewn up while the code's being looked at.
This will be a bit harder, because as far as I know, the opcodes/structs for these two examples are unknown for both 6.2 and Titanium, whereas for Rez, I had the 6.2 opcodes already, and an almost correct struct to start from.

It's not totally impossible though. Given the text of the message that appears in the confirmation box if this can be related to a string in eqstr_us.txt, then I could use IDA to find the routines in eqgame.exe that produces the popup and reverse out the opcode that produces it from that. The struct will probably be the hardest part.

I'll add it to my list of things to look at.
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