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  #1  
Old 09-07-2008, 03:23 PM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

in agreement with this:

Quote:
Originally Posted by gygelly View Post
Another bug:
There is still something wrong with the melee dps of bots. If anything they just seem to miss a LOT.

The best way to check this out:
Make a monk, completely unequipped, level 60, and use setallskills 250.
Make a monkbot (who will also be level 60 and completely unequipped).

#zone chardock, and you'll see 2 equal level sniffers right in front of you. Sick the bot on one of the sniffers, and you attack the other. Youll be able to solo yours no prob, but after you've already killed yours, the bot's sniffer will still be above 80%
I was in Nagafen's Lair - my group (bots: Warrior, Berserker, Cleric, Wizard and Shaman all 45 and mid-level geared from GeorgeS' tools - along with my pet!) were taking a 50 Fire Giant Warrior. I (45 Necro) soloed another 50 Fire Giant Warrior and turned to see that their giant was only 45% down.

something's definitely wonky with the bot dps
  #2  
Old 09-07-2008, 05:09 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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I have never tried GeorgeS' tool. It may not be compatible with the bot code way of equiping npc's. Try equiping them through the trade window, which is where the bot code handles items and equipment. Maybe they'll do better.

I still went ahead and looked at the damage and attack code, the only glaring thing I noticed is that several classes get triple attack at level 60. The bots didn't, so I added that code for next release. I don't think that one attack is gonna make the difference but the code is available for anyone to look at. Maybe something is more obvious to somebody else, or maybe that tool isn't compatible with the bot code and they are attacking naked.
  #3  
Old 09-08-2008, 09:00 AM
nosfentora
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Join Date: Oct 2004
Location: In a house
Posts: 387
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Quote:
Originally Posted by Congdar View Post
I have never tried GeorgeS' tool. It may not be compatible with the bot code way of equiping npc's. Try equiping them through the trade window, which is where the bot code handles items and equipment. Maybe they'll do better.

I still went ahead and looked at the damage and attack code, the only glaring thing I noticed is that several classes get triple attack at level 60. The bots didn't, so I added that code for next release. I don't think that one attack is gonna make the difference but the code is available for anyone to look at. Maybe something is more obvious to somebody else, or maybe that tool isn't compatible with the bot code and they are attacking naked.
I never thought about how the code handles equipping, etc. I had always looked at the bots and saw they were holding/wearing something and it shows up in their gear list.

They seem to equip gear ok using GeorgeS' tool - as their gear shows up in game, in their gear list, their stats change and the bots attacks change from 'punch' to 'slash' (or 'crush') after i've equipped a sword.

I'll try equipping them in-game and see what happens.

I gotta say though, keep up the good work. The addition of the bots is making the game fun again! Well done Magoth78 and thanks Condagar for picking up the project!

I still think if Sony is gonna rip off the bots and get paid for them in live - they should at least give something in return (opcodes or spawn info for our incomplete zones!) .... like that'll happen.... /sigh
  #4  
Old 09-08-2008, 02:47 PM
gygelly
Fire Beetle
 
Join Date: Jul 2008
Location: Birmingham, AL
Posts: 15
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IntervalAC is set to true...is that what I want it to be?
All the AC stuff in the values table is also set to default, though according to the description they don't take affect if IntervalAC is true.

And just in case, I have been equipping all the bots manually.

I'll do more tests across levels (to ensure it's not just triple attack), but the difference is fairly evident just in casual gameplay, leveling from 1 to 60 with bots. Just yesterday in Mistmoore at lvl 40, I found that I could sick an entire well balanced group of bots on one mob, and nuke a different mob dead with my chanter before theirs died.

Btw: I agree this is CRAZY fun. Me and my guildies are having a blast with it.
  #5  
Old 09-08-2008, 03:31 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

I'm wondering if the client adds something to the calcs. Specifically, ATK looks wacked in the code. It seems to benefit the defender if the attackers ATK is higher than theirs. Maybe the client does something with the ATK value?

I'm all for making the bots as close to a pc as possible, but nothing is super obvious as far as the code goes. I've tried to copy the attack/damage methods between the pc code and the bot code as closely as possible. Maybe i've missed something somewhere... I'll keep looking.
  #6  
Old 09-09-2008, 11:11 PM
macvaliant7
Fire Beetle
 
Join Date: Sep 2004
Posts: 3
Default Bot aggro

I installed the 1129 update pack and the latest EQOffline binaries/dll the problem i have is even though the warrior bot taunts and attacks a mob, it will attack the closest PC regardless if they damaged the mob. Is there a way to stop this default switch to a PC over an NPC? thanks

-Mac
  #7  
Old 09-10-2008, 02:34 AM
kajika
Fire Beetle
 
Join Date: Sep 2008
Location: japan
Posts: 1
Default

Quote:
Originally Posted by macvaliant7 View Post
I installed the 1129 update pack and the latest EQOffline binaries/dll the problem i have is even though the warrior bot taunts and attacks a mob, it will attack the closest PC regardless if they damaged the mob. Is there a way to stop this default switch to a PC over an NPC? thanks

-Mac
I use this patch.

diff -r -c -N ./1129Bots/zone/hate_list.cpp ./1129Bots-changed/zone/hate_list.cpp
*** ./1129Bots/zone/hate_list.cpp 2008-06-19 05:49:00.000000000 +0900
--- ./1129Bots-changed/zone/hate_list.cpp 2008-09-05 14:33:16.000000000 +0900
***************
*** 240,246 ****

sint32 currentHate = cur->hate;

! if(cur->ent->IsClient()){

if(cur->ent->CastToClient()->IsSitting()){
aggroMod += RuleI(Aggro, SittingAggroMod);
--- 240,246 ----

sint32 currentHate = cur->hate;

! if(cur->ent->IsClient() || cur->ent->IsBot()){

if(cur->ent->CastToClient()->IsSitting()){
aggroMod += RuleI(Aggro, SittingAggroMod);
***************
*** 292,298 ****
iterator.Advance();
}

! if(topClientInRange != NULL && top != NULL && !top->IsClient())
return topClientInRange;
else
return top;
--- 292,298 ----
iterator.Advance();
}

! if(topClientInRange != NULL && top != NULL && !top->IsClient() && !top->IsBot())
return topClientInRange;
else
return top;
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