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Old 09-17-2008, 01:37 PM
Kagatob
Sarnak
 
Join Date: Sep 2008
Location: New England
Posts: 39
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Quote:
Originally Posted by ChaosSlayer View Post
actualy LDON when first released brought more people togther than any other EQ feature =)
simple cuase it given people tool to easily find group to XP and get garanteed rewards via time invested=points earned system (since eq before that UTERLY sucked on loot specialy for non raiders)
This is completely untrue, half of the entire existing EQ player base left between LDON and GoD. I felt these effects because I wasn't one of them, though in retrospect I wish I was because that year and a half that I kept playing was the worst experience I've ever had in EQ.

Quote:
Originally Posted by ChaosSlayer View Post
Important point to note that myself I don't see a need for instancing at low levels. Instancing would be used for most group quest/raid purposes, where you woudl do the dungeon, get to the end, kill the boss, and get an option to try an ultra-hard sub-level. Now this kind of thing should be instanced

As far as raid rotation go - that don't realy works very well on small servers.
Did not worked very well on live either. When my guild was coming up on elementals and VT we faced a situation where 5 upper guilds who were at that level for a while (over a year) looked at us and said "who said you can come and raid here? Yeah we a rotation but that does not mean we let you into it". And there simply nothing you could do about it, but pick up a scraps

When Time B was on rotation it was a nightmare, europian guilds would on regular bases storm in early in the morning, wipe it clean, and there is nothign you can do to stop them since in US no one raids till 6-9pm
And same thing would repeat every week
When I said rotation I meant developer/GM enforced rotation, not discussion between the guilds.
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