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Old 09-28-2008, 03:07 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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well lets starts with simple exmaple.

take default peq db

add a new faction entry to faction_list (any values may as well be all zeroes expect faction ID number of course)
add this faction to npc_faction
now go to npc_faction_entries and add this faction as enemy of Qeynos Guards

now load server and go kill say a gnoll in blackburrow

in my case: ALL npcs in the world stop giving faction when they die

Quote:
trevius :
I have never seen a problem with it. Maybe you did something wrong.

Trev... I gona hit you with a rusty mace! This thing has been annoying me for a year and a half now.

As long as I keep adding faction one by one - all works fine
Everytime I add a new faction which needs to be in relation with faction which was added somewhere in the begining all npcs stop giving faction hits.

basicly my npc_faction_entries looks like this (for exmaple)

some faction A relation to B some value adjustments
some faction A relation to C some value adjustments
some faction A relation to D some value adjustments
some faction B relation to B some value adjustments
some faction B relation to C some value adjustments
some faction B relation to D some value adjustments

if I keep adding B or start addign new factions - all works fine
if i try to stick in some more A in case where some other factions have been added after A - the whole thing breaks
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