I always use the latest server files from the source by sym-linking the changing files from the server directory to my build directory:
I have one script for each build type. ie install_bots , install_nobots, install_svn:
here is my svn script:
Code:
#!/bin/bash
#Create server symlinks
ln -s /usr/src/game-servers/eqemu/build/eqemu/EQEmu-0.7.0-SVN-r52/utils/defaults/* .
ln -s /usr/src/game-servers/eqemu/build/eqemu/EQEmu-0.7.0-SVN-r52/utils/patch_* .
ln -s /usr/src/game-servers/eqemu/build/eqemu/EQEmu-0.7.0-SVN-r52/utils/cleanipc .
ln -s /usr/src/game-servers/eqemu/build/eqemu/EQEmu-0.7.0-SVN-r52/world/world .
ln -s /usr/src/game-servers/eqemu/build/eqemu/EQEmu-0.7.0-SVN-r52/EMuShareMem/libEMuShareMem.so .
ln -s /usr/src/game-servers/eqemu/build/eqemu/EQEmu-0.7.0-SVN-r52/eqlaunch/eqlaunch .
ln -s /usr/src/game-servers/eqemu/build/eqemu/EQEmu-0.7.0-SVN-r52/zone/zone .
I have these scripts located in my server directroy. Oh yah, and the delete script that I run before I run the install script:
Code:
#!/bin/bash
#Cleanup old symlinks
rm cleanipc commands.pl eqemu_config.xml.full eqlaunch libEMuShareMem.so log.ini logs mime.types patch_* plugin.pl templates world worldui worldui.pl zone
The only things that stay static in my server directory are the quests, maps, xml files, spell files and the start - stop - persist world scripts.