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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |

10-08-2008, 06:52 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Ya, I do think a tool would make a HUGE difference. But I also think that practice would make tasks go quicker as well. I know I didn't write quests as quickly and easily when I first started as I do now.
And yes, everything that can be done with the task system can be done with quests. But, having the option for variety is great! And being able to easily track progress of multi-stepped quests is awesome! I already made a task for my starter zone for new players. For people not used to the EQ Quest system, I think tasks could help them get used to it quicker.
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10-08-2008, 10:47 AM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Does the task system currently allow you to choose between multiple rewards? On Live, I've encountered a task that had as many as 3 choices. Each showed as their own tab in the reward window, and each tab listed a combination of these: Faction, Experience, Quest Item Reward, and plat. You then were able to pick which option suited you at the moment.
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10-08-2008, 11:06 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by steve
Does the task system currently allow you to choose between multiple rewards? On Live, I've encountered a task that had as many as 3 choices. Each showed as their own tab in the reward window, and each tab listed a combination of these: Faction, Experience, Quest Item Reward, and plat. You then were able to pick which option suited you at the moment.
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No. Do you remember the name of a task with multiple rewards ? I've not seen a way of doing that. I suppose it's possibly an enhancement that was made to the Client after Titanium, or just part of the packet structure I didn't figure out.
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10-08-2008, 12:05 PM
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Fire Beetle
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Join Date: Sep 2008
Location: Michigan
Posts: 11
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does anyone have a mirror for these links ?
Code:
SQL (with sample tasks): http://www.rama.demon.co.uk/tasks/tasktables.sql
Perl quests to support the sample tasks http://www.rama.demon.co.uk/tasks/tasksquests.rar
I keep getting errors when trying to download.
Thanks
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10-08-2008, 02:13 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by nicholasjohn
does anyone have a mirror for these links ?
Code:
SQL (with sample tasks): http://www.rama.demon.co.uk/tasks/tasktables.sql
Perl quests to support the sample tasks http://www.rama.demon.co.uk/tasks/tasksquests.rar
I keep getting errors when trying to download.
Thanks
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It appears to be working again now.
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10-09-2008, 04:59 AM
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Hill Giant
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Join Date: Feb 2006
Posts: 179
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What people can do to impliment item select is make a quest NPC that accepts the rewards and gives them a replacement item in a round robin manner. Make the items BoE and the quest NPC not accept the item once its NoDrop/not BoE.
For example, the inital reward is a Dagger, turn it in, you get a club, turn the club in, you get a sword, turn in the sword you get a spear, turn in the spear and you get the original dagger. Thats round robin.
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10-23-2008, 03:05 PM
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Developer
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Join Date: Mar 2003
Posts: 1,498
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After Rock posted a task on PEQ, I noticed that Task Activity Type 2 (Kill) does not register when killing objects. In this case, it was the 'a vermin nest' (189443). Is there a method to cover this? Right now he has created a .pl script to update the task, but that seems excessive if we can have the task system take care of it the same as mobs.
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10-08-2008, 12:07 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Quote:
Originally Posted by steve
Does the task system currently allow you to choose between multiple rewards? On Live, I've encountered a task that had as many as 3 choices. Each showed as their own tab in the reward window, and each tab listed a combination of these: Faction, Experience, Quest Item Reward, and plat. You then were able to pick which option suited you at the moment.
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I think that one was added to LIVE after Titanium edition. The T client may not have that part coded in where special window opens up and you select the reward
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10-08-2008, 12:44 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Quote:
Originally Posted by ChaosSlayer
I think that one was added to LIVE after Titanium edition. The T client may not have that part coded in where special window opens up and you select the reward
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Yeah, I'm guessing you're correct. I don't see the EQUI_RewardSelectionWnd.xml file in the Titanium directory, which is the window for the task system.
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10-08-2008, 01:28 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by steve
Yeah, I'm guessing you're correct. I don't see the EQUI_RewardSelectionWnd.xml file in the Titanium directory, which is the window for the task system.
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The task system was enhanced a bit for Serpent's Spine I think. I remember them doing some stuff for the hot zones and things to get better gear than what dropped in the old zones. They used that interface to let you pick. Definitely post titanium.
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