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  #1  
Old 10-22-2008, 04:48 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
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I never played there but everything I heard about it was awesome.
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  #2  
Old 10-22-2008, 05:14 PM
supahsen
Sarnak
 
Join Date: Apr 2007
Location: Ohio
Posts: 63
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That's cause it was easily the most fun pvp server I've ever seen on Emu so far.
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  #3  
Old 10-22-2008, 08:40 PM
Dodie
Sarnak
 
Join Date: Jun 2004
Posts: 67
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DoH > All for sure ^^
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  #4  
Old 10-23-2008, 07:47 AM
kedra
Sarnak
 
Join Date: May 2007
Posts: 71
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I'm throwing some ideas around. I might as well use this thread to poll interest, actually.

I'd like to set up a new server with fast-paced, high-stakes PVP. This will be 100% not related to the original COHPVP.

Here are some of the ideas:
  • Max Level: 50
  • Leveling is extremely fast (~1hr to 50)
  • Completely unrestricted PVP
  • Players may create guilds
  • After level 10, a player killed in PVP will be reset (Lose levels, gear, spells, etc). Players under level 10 will incur no penalty. (This only applies to PVP - not PVE)
  • Loot anything off of someone you kill in PVP - whatever you want
  • Spell scribers + Skill trainers
  • Starter gear provided that players can build on by killing / questing
  • Very compact world (About 8 zones) (I'd also like to add that we are doing our best tailor the world so that the zones are all fitting for PVP - Warslik's woods, anyone? What a great zone....)
  • Equipment will go up through about Kunark armor sets / Epic 1.0 (both probably quested)
  • Loot system will be reminiscent of the original COH random loot but not exactly the same.
  • Quests will be quick but still require a little work.

This is designed to be a PVP server that will allow you to jump in and start playing fast. The level loss and equipment looting is why we're calling this 'high stakes.' We want players to have something to lose when they PVP. If you die and lose it all, you're only talking about a few hours of work. It will be a no bitching, strictly PVP server with very little GM interference. If players want to be assholes and go on newbie killing sprees, we feel that this will only add to the excitement of PVP when they get ganked later on.

PVE will be very diverse as it was on COHPVP, so leveling up shouldn't be so mind-numbing and dull. There will be group raid zones and encounters with higher level quests to allow players to advance their characters when they reach 50.

So what are your thoughts?
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  #5  
Old 10-23-2008, 08:46 AM
miotch
Sarnak
 
Join Date: Apr 2005
Location: Conveiniently located in your grocers frozen food isle.
Posts: 56
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if the there is no level to level pvp restrictions post level 10, i'd lower the max level to 36.
In the original CoH there where zones that one side gained access too and farmed for gear upgrades while the other side was not fortunate enough to have access to that. I'd remove that aspect. It made the server very lopsided.

other than that it sounds very fun!
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  #6  
Old 10-23-2008, 02:45 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
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I want to argue that highstakes pvp is more valuable if it takes longer to acquire said items, but nonetheless if you can build from your few hours work to get better gear, I'd say this is a great pvp server idea with a nice twist of FAST.

I'd like to recommend Crushbone as one of the 8 zones. It has an indoor castle, lots of moats and rivers for levitation, and great outdoor spots. It's a great arena type zone for all classes and I've always wanted to see it in some high level action pvp.
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  #7  
Old 10-23-2008, 05:38 PM
polk
Fire Beetle
 
Join Date: Dec 2007
Posts: 4
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holy shit, this sounds awesome. the way you've described sound almost perfect,though there would obviously need to be some tweaking once people started playing. Keep the level max to 50 imo. I look forward to seeing more about this.


edit: oh yeah, and NO SAFE ZONES!
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