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  #1  
Old 10-23-2008, 11:10 PM
unknownhost
Sarnak
 
Join Date: Dec 2006
Posts: 89
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i think you guys are being extremely optomistic to the "no bitching" aspect of ANY pvp server but that will tell in time.


anyways it does sound interesting! might want to considering a few more core rules though like restricting accounts allowed per player as well as heavy mq2 policing, mainly to prevent JoeBlow from loading 6-30 accounts, bot'ing up with mq2 and ninja leveling to go steamrolling.

will 1 death at any level above 10 be insta revert to level 1 or are we talking lose_1_level_per_death or what? sounding like the first one i think?

also only 8 zones, i can easily see small guild shutting down serverwide leveling activity for as long as they desire if they manage to get up high with no one else online(or possibly even existing, especially at server up). i would allow for at least the slight chance of people "sneaking off" and leveling quickly before the server-owning ganksquad can find them. maybe up the number to 16zones or so be a big help? though even then should make them large and spread out. mean assuming players still have to move from "roughlevel" monster camp to monster camp to go from 1 to 50, with 8 zones theres not going to be "that" many various camps for each level range set.


im guessing you guys have already added on spellscribes? with that leveling speed i would think this would be a requirement, unless of course casters never lose there spells then other than first time through it wouldnt be an issue.

will players retain there level50 skills when they revert to level 1?


lot of work to balance her right but definately be somthing new for the server list!
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  #2  
Old 10-24-2008, 12:36 AM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
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If youre going to have so few zones, you should change /who so it only shows whos on world wide(no 20 person limit), but wont even show only those in your current zone so if you want to find people, you actually have to find them by searching all the zones and not just doing whos until you find the zone theyre in and then searching.
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  #3  
Old 10-24-2008, 01:38 AM
XebeknSZ
Sarnak
 
Join Date: Jul 2006
Posts: 43
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I knew it Hope to see you soon!
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  #4  
Old 10-24-2008, 08:11 AM
kedra
Sarnak
 
Join Date: May 2007
Posts: 71
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Yea, there will be a lot of balancing and tweaking to do. Keep in mind that this is still in a very early phase and there are, of course, no promises that it will even be completed. I just want something to work on.

I'll be working slowly but (hopefully) steadily and if, at the very end, it turns out to be a flop, I may not open it up. But with any luck it will turn out successful.
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  #5  
Old 10-26-2008, 02:12 AM
bobfred1
Fire Beetle
 
Join Date: Sep 2004
Posts: 9
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sounds great, we had some epic battles outside of freeport, I hope Odium(Xeb),Kazowi, and jeff all come back!


2 things that could improve based on the old COH server, limit boxing to 2 and have a better hack dector in place.
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  #6  
Old 10-26-2008, 02:13 AM
bobfred1
Fire Beetle
 
Join Date: Sep 2004
Posts: 9
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if this concept fails, I would love to see old COH back with item loot!
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  #7  
Old 10-24-2008, 08:53 AM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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No one remembers Dark Horizons? :(
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  #8  
Old 10-24-2008, 03:53 PM
Aonelyn's Avatar
Aonelyn
Hill Giant
 
Join Date: Jul 2005
Location: Felwithe
Posts: 192
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I do richardo.


Best 6.0 dr2 server ever.
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lol.
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  #9  
Old 10-28-2008, 11:47 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by Richardo View Post
No one remembers Dark Horizons? :(
I remember that server. Had some of the best openzone stuff ;D
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  #10  
Old 10-28-2008, 09:55 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
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We need another pvp server, please let us know if you need testers!
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  #11  
Old 10-29-2008, 11:55 AM
kedra
Sarnak
 
Join Date: May 2007
Posts: 71
Default

I'd like to get feedback every now and then as I begin to address some specific mechanics of gameplay.

So let me know if you guys have any questions or feedback or spot any potential problems or exploits with what I'm working on.
  • There will be no banks. Instead, players will have access to plenty of large weight reduction bags (probably 100%). To 'bank' money, players can buy certain lightweight, stackable items which can be sold and bought at a 1:1 ratio.
  • Currently, it's unrestricted PvP but members of the same guild cannot harm each other. This will apply to player pets, too.
  • When a player level 11 or higher is killed by another player of any level (or another players pet) he will leave a corpse that may be looted completely. The dead player will become level 1 and lose spells and skills. The dead player may attempt to recover his corpse if he wishes.

I'll try to get feedback on other things as I encounter them.

Thanks,
Kedra
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  #12  
Old 10-29-2008, 12:01 PM
Estrang
Sarnak
 
Join Date: Aug 2006
Posts: 36
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Quote:
Originally Posted by kedra View Post
I'd like to get feedback every now and then as I begin to address some specific mechanics of gameplay.

So let me know if you guys have any questions or feedback or spot any potential problems or exploits with what I'm working on.
  • There will be no banks. Instead, players will have access to plenty of large weight reduction bags (probably 100%). To 'bank' money, players can buy certain lightweight, stackable items which can be sold and bought at a 1:1 ratio.
  • Currently, it's unrestricted PvP but members of the same guild cannot harm each other. This will apply to player pets, too.
  • When a player level 11 or higher is killed by another player of any level (or another players pet) he will leave a corpse that may be looted completely. The dead player will become level 1 and lose spells and skills. The dead player may attempt to recover his corpse if he wishes.

I'll try to get feedback on other things as I encounter them.

Thanks,
Kedra
I dig the no banking option, makes sense for what you are planning, has a definite discordia feel(which I never got to participate in), the level 11 limit seems fair, griefers will kill level 11's, smart players will turn this into a large guild vs guild server with extremely high stakes.
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