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Old 11-01-2008, 07:40 AM
jax0rz
Fire Beetle
 
Join Date: Aug 2008
Location: addf
Posts: 1
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From my testing it does seem a lot more stable if you are using a pure melee weapon instead of a proc weapon. My idea for a fix would be if you are calling function Attack via rampage, call TryWeaponProc once and save the calculation's it does for each hand if you are dual wielding. Then just apply that saved proc info on a flat rate based on the players dex until rampage is over. That way you are still proccing, but not spiking the CPU so badly doing the same calculation over and over.

I tried to code this, but I'm not the best coder and it seemed like a lot of work that would be best left to someone more expert with the current eqemu code.
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