Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 11-03-2008, 07:59 PM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
Default

I'll give the source to this app to anyone who wants it. Just give me a couple days to tweak a few things and clean it up.

I made some changes to it yesterday. Right now, you can load grids for any zone you have an in-game map for. It will show all the grids and cycle through them one at a time highlighting the selected one.

I'm going to add in a query to check for spawns along a selected grid, and give me the option to delete a complete grid if there are no spawns on it. I believe that will remove a considerable about of redundant grids.

I'm thinking about adding in some logic to merge waypoints and renumbering them automagically.

Here's one I found in Akanon that has over 600 waypoints. They're so close together, it looks like one solid line.

Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:35 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3