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  #1  
Old 11-06-2008, 08:55 PM
Kobaz
Hill Giant
 
Join Date: Nov 2008
Location: Gold Coast, Oz
Posts: 119
Default Next Problem

I'm sure I'm missing something obvious, but things are not quite right.

I can login with minilogin.

I can create a toon and it's saved to the DB.

When I enter tutorialb, the mobs are there, but they don't move. #loc and #search don't work. After a minute or so I get the "disconnected" screen.

eqemu_debug_world.log:
Code:
11355 [11.07. - 10:09:12] [WORLD__CLIENT] New connection from 192.168.0.50:2010
11355 [11.07. - 10:09:12] [NET__IDENT_TRACE] 192.168.0.50:2010: First opcode 0x4dd0 did not match expected 0x2792
11355 [11.07. - 10:09:12] [NET__IDENT_TRACE] 192.168.0.50:2010: Tried patch 6.2_world, and it did not match.
11355 [11.07. - 10:09:12] [NET__IDENT_TRACE] 192.168.0.50:2010: First opcode 0x4dd0 did not match expected 0x2ec9
11355 [11.07. - 10:09:12] [NET__IDENT_TRACE] 192.168.0.50:2010: Tried patch 6.2_zone, and it did not match.
11355 [11.07. - 10:09:12] [NET__IDENT_TRACE] 192.168.0.50:2010: First opcode matched 0x4dd0 and length matched 464
11355 [11.07. - 10:09:12] [NET__IDENTIFY] Identified stream 192.168.0.50:2010 with signature Titanium_world
11355 [11.07. - 10:09:12] [WORLD__CLIENT] Checking inbound connection 192.168.0.50 against BannedIPs table
11355 [11.07. - 10:09:12] [WORLD__CLIENT] Connection 192.168.0.50 PASSED banned IPs check.  Processing connection.
11355 [11.07. - 10:09:12] [WORLD__CLIENT] john: Logged in. Mode=(CharSel)
11355 [11.07. - 10:09:12] [WORLD__CLIENT] john: MiniLogin Account #1
11355 [11.07. - 10:10:46] [WORLD__CLIENT] john: Attempting autobootup of tutorialb (189)
11355 [11.07. - 10:10:46] [WORLD__ZONE] [6] Setting to 'tutorialb' (189)
11355 [11.07. - 10:10:46] [WORLD__CLIENT] john: Entering zone tutorialb (189)
11355 [11.07. - 10:10:46] [WORLD__ZONE] [6] [tutorialb] Broadcasting a world time update
11355 [11.07. - 10:10:46] [WORLD__ZONE] [6] [tutorialb] Setting to 'tutorialb' (189)
11355 [11.07. - 10:10:46] [WORLD__CLIENT] john: Sending client to zone tutorialb (189) at 192.168.0.24:7005
11355 [11.07. - 10:10:46] [WORLD__CLIENT] john: Client disconnected (not active in process)
11355 [11.07. - 10:11:20] [WORLD__ZONELIST] Removing zoneserver #6 at :7005
11355 [11.07. - 10:11:20] [WORLD__ZONELIST] Hold Zones mode is ON - rebooting lost zone
11355 [11.07. - 10:11:20] [WORLD__LAUNCH] zone: dynamic_03 reported state STOPPED (2 starts)
11355 [11.07. - 10:11:32] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (3 starts)
11355 [11.07. - 10:11:32] [WORLD__ZONE] New TCP connection from 127.0.0.1:43102
11355 [11.07. - 10:11:32] [WORLD__CONSOLE] New zoneserver #7 from 127.0.0.1:43102
11355 [11.07. - 10:11:32] [WORLD__ZONE] [7] Zone started with name dynamic_03 by launcher zone
11355 [11.07. - 10:11:32] [WORLD__ZONE] [7] Auto zone port configuration.  Telling zone to use port 7006
11355 [11.07. - 10:12:52] [WORLD__CLIENT] New connection from 192.168.0.50:2017
eqemu_debug_zone.log:
Code:
11370 [11.07. - 10:05:34] [WORLD__CLIENT] New connection from 192.168.0.50:2007
11370 [11.07. - 10:05:35] [NET__IDENT_TRACE] 192.168.0.50:2007: First opcode 0x7752 did not match expected 0x2792
11370 [11.07. - 10:05:35] [NET__IDENT_TRACE] 192.168.0.50:2007: Tried patch 6.2_world, and it did not match.
11370 [11.07. - 10:05:35] [NET__IDENT_TRACE] 192.168.0.50:2007: First opcode 0x7752 did not match expected 0x4dd0
11370 [11.07. - 10:05:35] [NET__IDENT_TRACE] 192.168.0.50:2007: Tried patch Titanium_world, and it did not match.
11370 [11.07. - 10:05:35] [NET__IDENT_TRACE] 192.168.0.50:2007: First opcode 0x7752 did not match expected 0x61c9
11370 [11.07. - 10:05:35] [NET__IDENT_TRACE] 192.168.0.50:2007: Tried patch Anniversary_world, and it did not match.

<snip lots of this>

11370 [11.07. - 10:05:35] [NET__IDENT_TRACE] 192.168.0.50:2007: First opcode matched 0x7213 and length matched 68
11370 [11.07. - 10:05:35] [NET__IDENTIFY] Identified stream 192.168.0.50:2007 with signature Titanium_zone
11370 [11.07. - 10:05:35] [WORLD__CLIENT] New client from 192.168.0.50:2007


and then no more references to the client machine (192.168.0.50)
client is 192.168.0.50

loginserver is 192.168.0.50

server is 192.168.0.24

server config:
Code:
<?xml version="1.0">
<server>
   <world>
      <shortname>xxxxxx</shortname>
      <longname>xxxxxx Family Game</longname>
      <!-- Only specify these two if you  really think you need to. -->
          <address>192.168.0.24</address>
          <localaddress>192.168.0.24</localaddress>
      <!-- Loginserver information.  -->
        <loginserver>
              <host>192.168.0.50</host>
              <port>5999</port>
              <account></account>
              <password></password>
        </loginserver>
      <unlocked></unlocked>

      <!-- Sets the shared key used by zone/launcher to connect to world -->
        <key>kiw9083wdfgesiwud</key>

      <!-- Enable and set the port for the HTTP service.  -->
           <http port="9080" enabled="true" mimefile="mime.types" />
   </world>                                                                             
   
   <!-- Database configuration, replaces db.ini. -->
       <database>
          <host>localhost</host>
          <port>3306</port>
          <username>eq</username>
          <password>xxxxxxx</password>
          <db>eqemu</db>
       </database>
</server>
loginserver.ini:
Code:
###Your current configuration is as follows:

#loginserver.ini:
[LoginServer]
loginserver=127.0.0.1
loginport=5999
#worldname=
#worldaddress=
#locked=false
#account=
#password=

[WorldServer]
Defaultstatus=
Unavailzone=
[ChatChannelServer]

worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=Minilogin
ServerPort=5999
Any advice as to what to look at?
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  #2  
Old 11-06-2008, 09:05 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Looks like you are getting bumped right after you get in, and is why the mobs never move (you're already booted, you just didn't know yet).
I noticed you placed <eqemu> for database?
what database/version with what source are you using?
If you have the newest source, then you need to make sure all the tables are up to date, or you have the newest database.
Also make sure tutorialb is available for your toon (check min_status and min_level in table zone)
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  #3  
Old 11-06-2008, 09:23 PM
Kobaz
Hill Giant
 
Join Date: Nov 2008
Location: Gold Coast, Oz
Posts: 119
Default

I'm using code from svn (release 175 I think) from about 12 hours ago.
DB is from PEQ CVS as of about 12 hours ago.

Both fields have value 0.
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  #4  
Old 11-06-2008, 09:47 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

So I guess you renamed your peq database to 'eqemu' and set all the permissions to eqemu.

also, you have your login server on your client machine with windows? it will work fine off Linux with wine - in fact with me, it works better under linux ( wine minilogin.exe).

make sure you have all the proper ports set. What I do is, since my router already has a hardware firewall, I disable all firewalls , but keep the server on DMZ and with the Linux firewall. If you plan to just play on LAN, then you don't need the DMZ thing.
Actually, I keep my server DMZ more for a problem my router has with FTP port fowarding.

My link for minilogin in my sig shows the ports that have to be opened (a blocked port will do this too).
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  #5  
Old 12-20-2008, 03:17 AM
Kobaz
Hill Giant
 
Join Date: Nov 2008
Location: Gold Coast, Oz
Posts: 119
Default Finally

Well I've got my Lenny based system to work.

I used the debootstrap command to make a chrooted Etch environment. I made sure that the proc system was mounted, and pretty much followed the Debian guide. I also added a line to /etc/inittab so that the Etch environment booted on tty8.

It seems that the biggest problem was in zone.h where a member named map is declared. This conflicts with map in the stl, and the library for gcc 4.3 seemed to ignore the declaration in Zone in favour of the one in <map>. Someone who understands c++ could probably do something with namespaces and make it work. As it was it segfaulted badly trying to send the spawns to the client.
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