Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 11-10-2008, 01:00 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

You have to understand how the objects work. m_pp basically is the player profile that's what we read back when we log in to get our bearings and what we save() to. But most the time the client/npc tracks it's own data without referencing the player profile. Without that line you wouldn't be that level for things like spell and combat calculations until you zoned because the active client object still thinks your level is the one it got from pp originally.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3