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  #1  
Old 11-13-2008, 08:30 PM
Windcatcher
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They exported fine for me, I tested them with Ultimate Unwrap 3D and they load fine for me. That said, the texture filenames are longer than the 8.3 format that is standard for .3DS files so your program might be squawking about it. Do you want me to just post the original .AN8 file instead? Another thing could try would be to download the evaluation version of UU3D and maybe use that to export them to another format...
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  #2  
Old 11-14-2008, 02:04 AM
Richardo
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3ds max will load past textures if there were an issue. There is some sort of format incompatibility. Yes, if it isn't too much of a pain.. I'll take the AN8 files.
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  #3  
Old 11-16-2008, 04:27 AM
Windcatcher
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Did that work out for you? I'm itching to see what you make

I've finished my lizardman and I've started on wolves (6 variants of each). They're actually models from GeorgeS that I've tweaked here and there:




I've also uncovered a bug in SimpleClient and I'll probably release a bugfix for that tomorrow. When I finish the wolf animations I'll put together a release of OpenZone with the new models and a full-up release of SimpleClient (rather than an incremental one). I wanted to get these models done so I can populate some more zones with stuff to fight.
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  #4  
Old 11-18-2008, 01:33 AM
Windcatcher
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One by one I'm adding the wolf animations (I think I'm getting better at making animations in general, but I'm dreading the walking and running ones for this model).

Sitting


Standing/howling


I haven't created the wolf form druid spell yet, but when I do, when you sit to med I plan to have the wolf model sit, too...and occasionally wag its tail
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  #5  
Old 11-18-2008, 11:33 PM
Windcatcher
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The wolf is almost done...I just need to make a running animation. Hey GeorgeS, would you be willing to make a puma model, too?
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