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Old 12-08-2008, 05:44 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
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Ya, SoF was released on November 13, 2007 according to it's wiki page, and SEQ has patches for Nov 21, 28, and Dec 17. The Opcode update wasn't until Dec 17.

Here is the list of SEQ releases:
http://sourceforge.net/project/showf...ckage_id=13256

Here is a post about some changes after the expansion:
http://www.showeq.net/forums/showthr...3&page=5&pp=15

And more changes discussion after the patch here:
http://www.showeq.net/forums/showthr...?t=5943&page=4

The Opcodes I could find from the SEQ code don't seem to work. At least the ones I have tried so far. Though, I don't think they change them all with each patch, so maybe some of them will still work.

At least it looks like they have some good struct info, or at least something to work with. It is too bad our 2 projects don't really work together, because we could both share the load in working on stuff like this and EQEmu would have been updated long ago :P

Here are some of their change logs to give a timeframe idea of what they did and when:

Quote:
ieatacid (1/21/0
----------------
+ Updated version to 5.12.1.0
+ Updated Opcodes
+ Updated structs (thanks ksmith for help with playerSpawnPosStruct bit fields)

BlueAdept (12/16/07)
----------------
+ Updated version to 5.12.0
+ Updated Opcodes (ieatacid)
+ Removed all the obfuscator stuff (ieatacid)

BlueAdept (11/21/07)
----------------
+ Updated version to 5.11.0
+ Updated structs (ieatacid)
+ Updated character level to 80 (ieatacid)

BlueAdept (11/05/07)
----------------
+ Updated version to 5.10.0
+ Added opcode decryption (purple, ieatacid)
+ Updated opcodes to current build
+ Changed version to correct numbering
So, it looks like we should be able to get at least some needed struct stuff from them, and maybe some opcodes, if they didn't all change by the time of the Dec 17th update.
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