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Old 12-28-2008, 11:02 AM
Nomax5
Fire Beetle
 
Join Date: Dec 2008
Location: UK
Posts: 14
Default Removing Levels from EQ

Please let me know what you think to this idea for a “friends and family” type server typically low populated with no bazaar trade to speak of.

Players start at level 50
All xp goes into AA’s
All mobs in all zones are tuned to be level 50 content - Mob Level HP, AC, Damage, using an SQL algorithm and Loot is random (using Georges Random loot tool)
Make all loot no-drop (so you have to go get your own gear)
Remove all resurrection spells – No resurrections = corpse runs


The death penalty is loosing all of your AA’s and your skills 1hs 1hb evocation etc.

Example:
in Blackburrow there would be level 30 – 40 Scrawny Gnolls at the beginning and 50 – 60 Elite Gnolls further in, and boss/named mobs would be beefed up
and loot drops would be appropriate for level 50 toons.

Advantages: I see
All zones would be appropriate for every player. 200+ zones to play in
All players would be able to group and play together.
It would Rejuvenates all the “old” zones

Disadvantages I see

No “leveling hook”
No ambitions to gain level X to be able to do Y or go to Z or use B

Note

Obviously removing the major hooks will have an impact on player goals,
my hope is that players will enjoy getting gear for their characters,
have a genuine fear of dying because of corpse run (through level 50 zones remember) and loosing their AA’s

But what do you think?
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