Quote:
Originally Posted by Ueguvil
While I'd love to play classic again, I pretty much agree with eqtest. If this server is to have the following 3 things:
1. Very slow xp.
2. No quick travel (#peqzone)
3. 2 clients allowed per person
then only the most extreme masochists will play here. Yes, all 3 of those conditions existed in classic everquest (most people only played 1 character even) but there was a huge population to offset this. You could log on and be near any dungeon that was guaranteed to be teeming with other players. This is a mistake lots of classic servers seem to make, and they fade away.
The fact is very few people want to spend their hours traveling across the same world they've traveled a million times just because it's the only possible chance they can group with someone (if there is even anyone else their level on atm) and get a shot at progressing their character. It's simply not fun.
If the grind has to be super long, at least implement some sort of quick travel maybe? It would go a long way in encouraging grouping.
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I myself would be okay with doing some minor customizations if done tastefully, if this brought in more players. I have always thought some things that SOE did could have been done but more tastefully. Don't get me wrong, if classic is released exactly like it was in 99', I would be like a kid in a candy shop. : D
There are some slight things you could do to alleviate some of these issues and I think enhance classic but what you suggest is too drastic especially the #peqzone. That would really ruin the feel of being in a world.
1. I would be okay if the xp was increased but I would go a step further and only increase the xp in dungeons. I think a bit more xp in dungeons (not much) would be okay considering the risk and may also alleviate not being able to find others to group with issue. Would be some hotspots where a lot would be found xping.
2. If travel becomes an issue there is a tasteful way it can be lessened. There could be a few discrete npc wizards/druids around the world that you could "hail" to provide very limited ports to certain places. At least it would be unobtrusive and feel like it belongs in the world.
3. I was thinking there could be some discrete npc bots (classic races/classes) that could be for hire in towns that could assist with times when players are not avaliable. This may solve the need for wanting more than one account. I would make sure the bots were no replacement for players but would help you solo if unable to locate people to play with. It would be nothing similar to EQ's mercs presently.
I think they implemented it poorly. I don't think mercs should xp with you nor do I think you should be able to put them away or pull them back out like a pet. I also think they should be a price/time when you hire them to come with you and after that time they "poof". If you want their help again you must go hire them again.
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I personally think EQ could have done things more tastefully in the past to fit the world better than they did. To me they didn't seem to care if things flowed well together, expansions felt like different games tacked together. The PoK, teleporting books, moon travel, cats living on a moon O.o, bazaar, mercs in present form, etc etc .. all done very ugly, intrusive, out of place, unimpressive.
Just my 2 cents, hope no one thinks I am asking you to customize your server. I would be happy with it as it was in 99' to repeat again. I am merely stating that if done very tastefully and carefully some things for convenience could be put in that doesn't take away from the world.