Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-20-2009, 08:31 PM
unknownhost
Sarnak
 
Join Date: Dec 2006
Posts: 89
Default

they do and it seems to work great.

think they used to have an issue though where you might be on both accounts, get an LD on one then be unable to login for X number of miutes due to the server thinking you have two accounts online.

might be slightly off on how it was hanging up like that and might be fixxed already for that matter but still, it worked! definately dont want people running their own 6man box groups for this eh.
Reply With Quote
  #2  
Old 01-20-2009, 10:41 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
Default

i would love to have it as 1 client only.. but i don't see how that is feasible, unless a LOT of people are going to play that haven't expressed interest .

when the server is fully released, i will limit it to 2 clients.. so people can have a box and actually accomplish things. when i played on tz/vz, the player limit of 2 seemed appropriate and worked well.
Reply With Quote
  #3  
Old 01-21-2009, 06:57 PM
Slaya21
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
Default

I tried logging on today and it kept sending me back to login screen. :X
Reply With Quote
  #4  
Old 01-21-2009, 11:38 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
Default

yep.. sorry bout that. had to test some parts and my ip was changed. everything is working now
Reply With Quote
  #5  
Old 01-22-2009, 02:09 AM
Slaya21
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
Default

works now, made a dark elf sk. woot.
Reply With Quote
  #6  
Old 01-22-2009, 05:54 PM
Ueguvil
Hill Giant
 
Join Date: Mar 2004
Posts: 139
Default

While I'd love to play classic again, I pretty much agree with eqtest. If this server is to have the following 3 things:

1. Very slow xp.
2. No quick travel (#peqzone)
3. 2 clients allowed per person

then only the most extreme masochists will play here. Yes, all 3 of those conditions existed in classic everquest (most people only played 1 character even) but there was a huge population to offset this. You could log on and be near any dungeon that was guaranteed to be teeming with other players. This is a mistake lots of classic servers seem to make, and they fade away.

The fact is very few people want to spend their hours traveling across the same world they've traveled a million times just because it's the only possible chance they can group with someone (if there is even anyone else their level on atm) and get a shot at progressing their character. It's simply not fun.

If the grind has to be super long, at least implement some sort of quick travel maybe? It would go a long way in encouraging grouping.
Reply With Quote
  #7  
Old 01-22-2009, 07:57 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
Default

While I do agree with the fact that not everyone wants to play classic with the classic penalties, I don't think that's why the other servers faded away. They faded away for no apparent reason. It wasn't a slow and steady decline.. in fact, just the opposite. People were raiding and joining guilds with each other and then the servers vanished..seemingly overnight.

Fast travel was implemented in 1999 :P Druids and wizards.

I do appreciate the feedback, as I like to hear everyone's opinions of classic. I do not think my server will include such things as fast travel though :( sorry to those who require it.
Reply With Quote
  #8  
Old 02-24-2009, 03:13 PM
porigromus
Fire Beetle
 
Join Date: Feb 2008
Posts: 18
Default

Quote:
Originally Posted by Ueguvil View Post
While I'd love to play classic again, I pretty much agree with eqtest. If this server is to have the following 3 things:

1. Very slow xp.
2. No quick travel (#peqzone)
3. 2 clients allowed per person

then only the most extreme masochists will play here. Yes, all 3 of those conditions existed in classic everquest (most people only played 1 character even) but there was a huge population to offset this. You could log on and be near any dungeon that was guaranteed to be teeming with other players. This is a mistake lots of classic servers seem to make, and they fade away.

The fact is very few people want to spend their hours traveling across the same world they've traveled a million times just because it's the only possible chance they can group with someone (if there is even anyone else their level on atm) and get a shot at progressing their character. It's simply not fun.

If the grind has to be super long, at least implement some sort of quick travel maybe? It would go a long way in encouraging grouping.

I myself would be okay with doing some minor customizations if done tastefully, if this brought in more players. I have always thought some things that SOE did could have been done but more tastefully. Don't get me wrong, if classic is released exactly like it was in 99', I would be like a kid in a candy shop. : D

There are some slight things you could do to alleviate some of these issues and I think enhance classic but what you suggest is too drastic especially the #peqzone. That would really ruin the feel of being in a world.

1. I would be okay if the xp was increased but I would go a step further and only increase the xp in dungeons. I think a bit more xp in dungeons (not much) would be okay considering the risk and may also alleviate not being able to find others to group with issue. Would be some hotspots where a lot would be found xping.

2. If travel becomes an issue there is a tasteful way it can be lessened. There could be a few discrete npc wizards/druids around the world that you could "hail" to provide very limited ports to certain places. At least it would be unobtrusive and feel like it belongs in the world.

3. I was thinking there could be some discrete npc bots (classic races/classes) that could be for hire in towns that could assist with times when players are not avaliable. This may solve the need for wanting more than one account. I would make sure the bots were no replacement for players but would help you solo if unable to locate people to play with. It would be nothing similar to EQ's mercs presently.
I think they implemented it poorly. I don't think mercs should xp with you nor do I think you should be able to put them away or pull them back out like a pet. I also think they should be a price/time when you hire them to come with you and after that time they "poof". If you want their help again you must go hire them again.

*************************

I personally think EQ could have done things more tastefully in the past to fit the world better than they did. To me they didn't seem to care if things flowed well together, expansions felt like different games tacked together. The PoK, teleporting books, moon travel, cats living on a moon O.o, bazaar, mercs in present form, etc etc .. all done very ugly, intrusive, out of place, unimpressive.

Just my 2 cents, hope no one thinks I am asking you to customize your server. I would be happy with it as it was in 99' to repeat again. I am merely stating that if done very tastefully and carefully some things for convenience could be put in that doesn't take away from the world.
Reply With Quote
  #9  
Old 01-23-2009, 06:34 PM
Fifflefluff
Fire Beetle
 
Join Date: Jun 2008
Location: japan man
Posts: 20
Default

I've been trying to connect to your server, but it isn't working. The farthest I got was the character selection screen. I made a character and tried to enter the game (I forgot to un-check "Start Tutorial" so it tried to put me in the Gloomingdeep Mines), but the client froze while loading. Now, I can sometimes get to the character selection screen, but every time I try to enter the world with the character I made, it just freezes or drops me back to the login screen after a long wait. I tried remaking the character, too, this time remembering to un-check the "Start Tutorial" button so it wouldn't automatically try to send me to the Gloomingdeep Mines or anything like that, but I get the same problem. I can connect to, create characters on, and then play those characters on other EQEmu servers. Do you have any idea what could be wrong?
Reply With Quote
  #10  
Old 01-23-2009, 06:46 PM
Fifflefluff
Fire Beetle
 
Join Date: Jun 2008
Location: japan man
Posts: 20
Default

Also, sometimes it freezes and then kicks me back to the login screen even just when I select your server and try to initially connect to it.
Reply With Quote
  #11  
Old 01-23-2009, 07:46 PM
Slaya21
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
Default

it kicked me off the first time, but now it works everytime. I am on it as we speak.


also /bump for good will.
Reply With Quote
  #12  
Old 01-25-2009, 09:22 PM
aendiin
Fire Beetle
 
Join Date: Jan 2009
Location: Earth
Posts: 1
Default

Im interested. How do I get on?
Reply With Quote
  #13  
Old 01-25-2009, 09:31 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 198
Default

server is up and running 99.9% of each day. listed on server list as

project 1999 - legit pve classic beta testing

lots of new people connecting and im getting a lot of good information for this beta!

hope to see you there aendiin
Reply With Quote
  #14  
Old 02-16-2009, 11:15 PM
Z.Wylde
Sarnak
 
Join Date: Feb 2004
Location: Sailing Across the Ocean
Posts: 46
Default

i would love to play, but default exp rate is too much for me... with only a handful of players to group with i think exp should be adjusted accordingly... eqclassic live had a balanced exp rate because of the thousands of players on each server...
Reply With Quote
  #15  
Old 02-17-2009, 03:17 PM
porigromus
Fire Beetle
 
Join Date: Feb 2008
Posts: 18
Default

Quote:
Originally Posted by Z.Wylde View Post
i would love to play, but default exp rate is too much for me... with only a handful of players to group with i think exp should be adjusted accordingly... eqclassic live had a balanced exp rate because of the thousands of players on each server...
That would only increase the speed of the issue of not having players to group with at all levels. Then it would become only a race to the top. I think a better way to deal with this is add the emu bot system in a discrete tasteful manner to where people can hire a bot in towns (classic models/races/classes of course) to help fill in the gaps for times when you can't find someone your level.

I know it isn't classic to have bots but I don't think it would be intrusive if done tastefully.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3