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Old 01-21-2009, 07:05 PM
Deimos
Hill Giant
 
Join Date: Jun 2004
Posts: 135
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Well, I looked into spawning items on the ground and changing the models and what not works for dynamic object spawning, but as you said, they can be picked up and I'm unsure of how to make it so they can't be picked up : \.

Another issue with them is that they have an expiration timer. This can be used advantageously though if an expiration timer of 0 means the object will stay alive until it is removed.

Now, for getting the thing to work as quickly as possible, I think the click events for the items need to be investigated to see about making an item spawn that can't be selected (isn't added to the click event), but once again, if this is defined client side and the server is simply syncing with the client, then object spawning via items is a 100% dead end and other methods have to be looked into.

If it isn't, then the modifications shouldn't take more than 20-40 minutes for someone who knows what they're doing.

^_-
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