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Quests::Q&A This is the quest support section |
01-21-2009, 02:45 PM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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qglobals
I am trying to understand Global Variables. Would this work? If not, why?
Code:
sub EVENT_SAY
my $conversation = $qglobals{remember_conv};
{
if($text=~/hail/i && $conversation = "0")
{
quest::setglobal("remember_conv", $conversation, 5, "F");
quest::say("I will remember you, next time you hail me!");
}
if($text=~/hail/i && $conversation = "1");
{
quest::say("We have talked before!");
}
}
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01-21-2009, 02:52 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Make sure you checked the setting for quest globals for the npc in npc_types
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01-21-2009, 02:53 PM
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Join Date: Oct 2003
Location: Mattmecks Basement
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Ah, the npc needs qglobals enabled on them? I see. So as far as that, I got the syntax correct?
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01-21-2009, 03:00 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by Richardo
Ah, the npc needs qglobals enabled on them? I see. So as far as that, I got the syntax correct?
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Close. Make sure you have "==" or "eq" (in the case of string comparison) in your if statements. Which you would probably figure out as soon as you ran it.
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01-21-2009, 03:13 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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No need to assign a variable to the global, since the global is a variable. This would work better for you, and won't throw up warnings in the logs:
Code:
sub EVENT_SAY {
if($text=~/hail/i && !defined $qglobals{conversation}){
quest::setglobal("conversation", 1, 0, "F");
quest::say("I will remember you, next time you hail me!");
}
elsif($text=~/hail/i && defined $qglobals{conversation}){
quest::say("We have talked before!");
}
}
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01-22-2009, 06:17 PM
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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Quote:
Originally Posted by Andrew80k
Close. Make sure you have "==" or "eq" (in the case of string comparison) in your if statements. Which you would probably figure out as soon as you ran it.
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Yeah I understand general things like that. == for intergers eq for strings. Thanks for your help guys!
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01-22-2009, 07:22 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Richardo
Ah, the npc needs qglobals enabled on them? I see. So as far as that, I got the syntax correct?
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We never had to do this at first (would work anyways), but now we do, so it's always the first thing I forget when I do quests.
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01-24-2009, 07:49 PM
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Join Date: Oct 2003
Location: Mattmecks Basement
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Do you guys know if it's possible to make a quest to where once an npc is hailed, no one else can talk to him until the global variable expires?
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01-24-2009, 08:03 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Yep,
Code:
quest::setglobal("name",1,2,"M10");
will be available to the NPC who called it, from the zone they called it in, and to all players for 10 minutes. The second number is the option and what calls this behavior. Here are the proper values, taken from the wiki:
Code:
-----------------------------------------
| value | npcid | player | zone |
-----------------------------------------
| 0 | this | this | this |
| 1 | all | this | this |
| 2 | this | all | this |
| 3 | all | all | this |
| 4 | this | this | all |
| 5 | all | this | all |
| 6 | this | all | all |
| 7 | all | all | all |
-----------------------------------------
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01-25-2009, 03:12 PM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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Is there way to make something like this.. But I want it so no one can get the first message once someone has hailed him.
sub EVENT_SAY
{
if($text=~/hail/i && $var1 = 1)
{
quest::say("HI 2 u.");
quest::setglobal("var1",1,2,"H25");
}
if($text=~/hail/i && $var1 = 0)
}
quest::say("I wont talk to u now!");
}
}
sub EVENT_SPAWN
{
quest::delglobal("var1");
}
##this is so the npc can be hailed once he respawns.
Last edited by Richardo; 01-25-2009 at 11:37 PM..
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01-25-2009, 03:50 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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You were real close. When dealing with globals, I do recommend using defined or !defined to avoid filling the log up with warnings. If you use a standard global == 1 check, and the global doesn't exist in the DB, it'll spam your log with warnings since the variable is undefined. Also, the hash version of globals: $globals{name} is preferred, as the non-hash version: $name==1 is depreciated. It also makes it easier to determine what is a user defined variable and what is a global by looking at the file.
Code:
sub EVENT_SAY {
if($text=~/hail/i && !defined $qglobals{var1}){ //Global is not defined, talk to them.
quest::say("HI 2 u.");
quest::setglobal("var1",1,2,"H25");
}
if($text=~/hail/i && defined $qglobals{var1}){ //Global is defined with a value of 1, don't talk to them.
quest::say("I wont talk to u now!");
}
}
sub EVENT_SPAWN {
quest::delglobal("var1"); //We want the NPC to be hailed when he pops.
}
A bit off topic, but in case you're wondering, if you need to check a global for a value other than 0 or 1 you'd do a:
Code:
if($text=~/hail/i && defined $qglobals{var1} && $qglobals{var1} == 2){
Last edited by cavedude; 01-25-2009 at 11:56 PM..
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01-26-2009, 12:10 PM
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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But will this make it so no one else can hail the mob either?
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01-26-2009, 01:16 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Yes, because option 2 for globals makes the global available to all players. If a global exists that the player has access to, they will always use it. Whether they were the one who created it or not originally is irrelevant in this case.
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01-26-2009, 05:41 PM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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Ahhh! I get it now. Thanks for pointing that out to me....
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