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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 01-25-2009, 08:05 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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the way dmg of a spell is done is that 1st number represenst initial minimal dmg (always in negative) and 2nd number represent MAX posible dmg (in positive) spell can scale up to given the formula

the formula of Min+Lev*5 reads as:

MIN DMG (400) + 5 points of extra dmg per lev of person who casts the spell up to 810 max dmg

so if this spell is obtained at lev 50 then dmg is 400+5*50=650
at 51 it becomes 655, at 52 670 etc with max posible dmg ever is 810 (last value not included) - which means 809 actual dmg

Recast time- is how soon you can cast this spell next time

Recovery - is how soon you can cast ANY OTHER spell after casting this one
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