because of the way im getting the caster i cant use quest.. the client is not the one firing the event but rather a timer on the npc.. i think i may have found a solution though. i just went into the server code where it does the fizzle check and put in a check if the spell=spellid and that seems to be working i still need to test it with the player that was fizzling though.
but i don't see y it would not work.
i dont know y i did not think of that before..
for whatever reason i can work on somethign for days and never get it to work but its seems as soon as i make a post i think of a way to do it lol.
but there have been times where you guys have been very helpful on getting stuff to work whether it be i did not know how to or i just needed a diff persons thoughts.. so i would like to thank everyone here especially you trvius you have helped me alot along the road.
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