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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 11-11-2006, 07:04 AM
VargTass
Fire Beetle
 
Join Date: Nov 2006
Posts: 12
Default Old spells?

Heya all!

I wonder how i can get the old spells back and no new spell effects

Thanks for your time.
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  #2  
Old 11-11-2006, 09:51 PM
VargTass
Fire Beetle
 
Join Date: Nov 2006
Posts: 12
Default

OK i gigured it out now how to get CLASSIC SPELLS

Just get rid of these files in your EverQuest Folder as following.

SpellEffects Folder - gequip5.s3d - global6_chr.s3d - spellsnew.edd - spellsnew.eff

Put those files into a backup folder also the spelleffects folder so nothing of above listed is inside EverQuest folder.

And there you go old spell graphic back!!!
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  #3  
Old 11-18-2006, 12:33 PM
Zard's Avatar
Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Thumbs down

Nice job VargTass!
I have been wanting to figure this part out for a while now. I do not see the initial spell effects when casting, but once the spell lands it is definitaly back to old effects. I always prefered the old shielding buffs spell type effects.
Thanks again!
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  #4  
Old 11-21-2006, 04:30 AM
Craleu
Sarnak
 
Join Date: Mar 2005
Posts: 54
Default

thank you
i've been wondering what happend to the old effects
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  #5  
Old 03-23-2007, 09:48 AM
Zard's Avatar
Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Default reverting back to new

Fyi,

I ended up reverting back to the new spells after trying this out for a few months. I finially started to notice other graphical issues such as certain new model weapons not showing up correctly. Cartographers ink bottle graphic for example. Most spells were definitaly the classic look though. If it were possible to keep the spells old and weapons new I would take that option in a heartbeat.

Still a great option for classic spell look if you can suffer the loss of other graphics. thx.
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  #6  
Old 03-26-2007, 01:58 PM
klamath
Sarnak
 
Join Date: Mar 2004
Posts: 78
Default

Old spells graphics only work proper on 5.3 and below the new 6.0 + do not support this.
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  #7  
Old 03-26-2007, 11:32 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

Working fine for me on 6.6 with the fix suggested above. The only thing I miss is that my skeleton pets are the original EQ skeleton models, haven't seen anything else just yet.
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  #8  
Old 01-30-2009, 02:19 PM
Zard's Avatar
Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Default a better fix

haha i never give up While working with my database I noticed that item 31956 : "Ring of Escape" a gm item had the very same particle effect I have been searching for! I used the spell editor to find out its particle effect number was 86. I then edited the spells_us.txt file and replaced minor shieldings particle number to reflect the same and bam, it worked! While the initial casting graphics flow upward instead of outward...it still had the same landing effect as the old spells and does not interfere with other graphics of the game. Now just have to edit a bunch of spells and Imma happy camper...enjoy!
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  #9  
Old 01-30-2009, 02:47 PM
Zard's Avatar
Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Default small note

I should also mention that my post above will not fix ALL older spell graphix...it is specific to the benificial spell buffs like minor shielding or a clerics symbol line of spells....it however does not bring back the old root spell look or the old nuke spell effects....sorry.
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  #10  
Old 02-04-2009, 10:40 PM
Zard's Avatar
Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
Default curious

ok so perhaps my last posts were not as impressive as i thought...apparently if i ever played a rune casting player i would have seen it a long time ago lol. I am still messing around with the old spells by removing the suggested files above and noticed that if i only remove the spellsnew.edd & spellsnew.eff that i get the same result (from what i have tested) AND i still get the new weapon graphics....cartographers ink bottle shows up just fine...havent tested skelly pets to see if old or new models though. So that leaves me wondering....why remove the other files...spelleffects folder...geqyuip.s3d...global6_chr.s3d? What point does it serve with spell effects?
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