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Old 02-20-2009, 03:35 AM
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trevius
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Join Date: Aug 2006
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Honestly, I wouldn't mind distillers being priced the way they are supposed to be, but they would have to work properly first. Maybe my DB is just way outdated, but almost every aug I have seen that lists a certain distiller to use is very inaccurate. It seems like most of them just require certain high distillers, but in almost every case, players have to test out multiple before the find the right one. And at the new prices, that is a bit steep for having to test :P

I dunno if it is my outdated items table that is wrong, or if the source doesn't support distilling very well. Either way, until then I will just keep them at a price of 0. Not to mention that a fair amount of the time, removing an aug causes a zone crash and loss of all items, lol.

I can understand the changes and it does seem that prices were corrected. But, it just seems like such a horrible way for SoE to do it lol. I mean, why would they want to make sell price have a multiplier? Rhetorical question btw lol. Anyway, this just really caught me off-guard and I figured others might want to know an easy solution. I had some epic quest related items that normally sell from 20k up to 1mill each for the highest one. All of those pieces were selling for 0. Needless to say, I had to just do an SQL query to remove all 129 of them from people's inventory. I only bothered with the 1mill cards, because the others were harder to tell if they might actually be legit or not, but getting free 1mill cards is a bit out of hand lol.
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