The current issue is that players CAN NOT cast on a red con mob. Also it seems most mobs can cast any spell onto players, even blind which should be easly resisted.
So basically, mobs now have super resist, and players appear to have 0 resist even though they have high resistances.
How do I make players resist count again? And how do I make all mobs get hit by spells? I already have all npc's in my database with a resist of 10 (not 0 incase that makes it resort to some default value).
Pls help.
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