Yeah, Hunter, that is the setting you need to change. I think something like 5 instead of 50 would work fine.
As I have said already, the new code is the correct way things should be done. But, even with the rule that was there before, you couldn't get the same results as you do by pasting in the original formula that was used. This is because the new one actually reduces hit chance for avoidance by a percentage instead of subtracting a flat amount like it used to. Subtracting a flat amount is a really bad way to do it, but for databases that were built around using that formula for avoidance, it works and would be a pain to switch over. At some point, I definitely want to do the switch to the new way, but I am hoping to wait until hitchance is tweaked and finalized enough so it doesn't have to be done again and again as it is a pretty major headache and nearly impossible to get encounters feeling the same as they did before.
|