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Spell Support Broken Spells? Want them Fixed? Request it here.

 
 
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Old 03-05-2009, 04:34 PM
nosfentora
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Join Date: Oct 2004
Location: In a house
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Quote:
Originally Posted by Aldest View Post
I'm trying to wrap my head around how creation of new spells would go. If someone would like to correct me that would be great.

Essentially if I want custom spells I need to do the following:

Create the spell in the MySQL database.
Edit the spells_us.txt to match the database and ensure it is the same reference number.
Distribute the spells to the clients.

For Titanium you'd still be limited by the max number of 8000 correct?
yep - edit your spells_us.txt (server copy) and make sure any client connecting has the same copy.
the max spell id is 9999

for using/not using the spells_new table see this.

*EDIT: Looking at the source code now, it looks like the spells_us.txt is no longer needed on the server - or is my c++ that bad?
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