Quote:
Originally Posted by Kaiyodo
Importing graphics isn't possible, not all of the file format is understood so it's currently impossible to create a valid model file that EQ would read. You can certainly import the object format I save out into 3DSMAX. By default Max can't import wavefront OBJ files but you can download a free importer for those off the 'net (don't have a link around unfortunately).
K.
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I still don't know if we have found a way to put back an extracted file. I tried to put back a texture file and I wasn't able to.
Anyway, that is the first step is to extract a texture file and then put in back. I know it can be done, but I don't seem to find the information on how to do that.
The next step is to extract a texture, modify and then put it back.
If I remember correctlly, the above stuff is easier to do the the models, but so far it hasn't work.