I actually don't entirely agree that it is the computer (all the time), I know that the eqemu public login server list suffers from the same bug I am trying to work around with my login server. If the server list is offset by one byte the IP Address will be wrong and the server will try to either:
1) Connect to a IP that is not the correct one and will begin its run into the world (Screen brightens/darkens from the settings you have, then the screen goes black but eventually hangs and returns to the LS). This means that EQ has an IP but it is wrong.
2) The server list is so off that EQ doesn't know what to make of the IP, when you click Play the screen will get big to fill the entire screen and then will almost immediately return to the Login screen.
Just throwing this out here, you have to packet log and watch udp.srcport == 9000 or udp.dstport == 9000 with wireshark and if there is no traffic going through, or the traffic to the wrong IP you may be experiencing this issue.
This is also why sometimes when you go into the public LS and you see the user list count completely off for a world server.
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EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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