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  #16  
Old 03-25-2009, 11:25 PM
Aergad
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I hope they do have plans beyond it or they will be kicking themselves in the arse for dishing out that much cash and having the same problems crop up lol
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  #17  
Old 03-25-2009, 11:29 PM
Yeormom
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Less drama please~
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  #18  
Old 03-26-2009, 12:17 AM
Mindbom
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Quote:
Originally Posted by trevius View Post
Hopefully the loopholes in the code can be worked out to remove all possible crash exploits. This was probably one of the good reasons not to open source the Login Server. For someone to exploit it, they would need to have a copy of it, but unfortunately I believe the current LS is based on one that was shared publicly years ago and some of the same loopholes still exist.
OpenBSD, OpenSSH and OpenSSL all disagree with you.
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  #19  
Old 03-26-2009, 01:23 AM
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trevius
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To quote a post I made today on the PEQ forums on this same topic:

Quote:
Keep in mind that what you are asking for, while reasonable, isn't exactly as easy as just flipping a switch. A new private LS would have to be written to allow it to be used as a backup connection option for when the Public one goes down. Preferably, servers would be able to be connected to both the Public LS and their own private backup LS as well. That would require writing new server code as well to make that feature possible. While other LS's are starting to pop up, none of them have been able to do exactly what we would require to do what you are wanting and they aren't open source. That means if we wanted to do it, we would have to basically write our own from scratch or from a very old release of the LS source. If you feel you can write one, then feel free to give it a shot, but it isn't really something that just anyone can do. Since there are few people in this project with the knowledge to even know where to start working on such a backup LS (maybe 5 or so), it is going to take some patience. We should focus on 1 issue at a time IMO, and the current issue is the Public Login Server. What happens after that problem is resolved, we will see. I too hope that there is eventually a backup solution, but for now, I would be extremely happy to just have a public LS that was up > 95% of the time, and that is what is being focused on right now. Believe me when I say that the EQEmu team stays very busy between RL and working on stuff for the emulator. Everyone has limited time and certain things should take priority. Right now, the main priority is getting a very stable Public Login Server. After that point, I think people will have to consider if spending alot of time to make a backup LS option to handle the hopefully less than 1% downtime of the new Public LS, or if that time would be better used to add many new features and fixes to the emulator. Either way, I imagine we will have a good backup solution at some point in the near future.
That said, I also want to touch on the stats of the current Login Server. It is handing a 100K+ forums with up to dozens of people browsing it at a time. Also on the same host server is the Login Server, which probably actually uses only a small percentage of the system resources. All of this is running on a server that I believe only has 256MBs of RAM and a CPU that is comparable to that. No matter what our issues are, it wouldn't take much to push the server to the point that it is unusable. Even before any attacks or anything like that began, we had issues with the Login Server/Forums due to the extremely limited hardware. We cannot and will not have a reliable LS and Forums until the hardware is either upgraded by a large amount or it is moved to a completely new host with considerably better stats. So, if we want to have a stable Login Server, the first step is to get the hardware issue resolved and that is in progress right now.

The second step would be to clear up issues with the code that might allow exploits and also add security where needed to limit possible attacks. Right now with only 1 person (who has very little free-time) really having access to do that, we have little control over it to help improve it. Once ownership is moved, we should have considerably better support for ensuring that the code is up to par. KLS is one of the most knowledgeable people on the project at least as far as code goes, and if anyone can fix it, I am sure she can. And if she needs help, I am sure there are plenty ready and willing to help her. The best part is that she is an active member of the team, which is not the case with the current owner. If you read the changelog for the source for the past 2 years, you will see probably 100+ changes done by her alone. And many of those changes were HUGE for the emu to help it get to the state it is at today.

The project basically lost almost all of it's core developers a couple of years ago (not at once, but over time). Everything was setup for just them and the right people didn't have access to get things changed to add add more members to the dev team or even change the status of accounts in the forums. Slowly, but surely, we have been getting control over more and more things. If you are aware of our current google SVN setup, then you should be able to easily see how quickly things are updated on it. For probably a year+, I think KLS was the only one who had access to the old SVN and so she was the only person able to make updates. That was a very slow process because we had no easy way for people to get new code updates in. Everyone had to submit their code changes in a post in the forums and KLS would have to try to go through each person's code, and try to get it working, which I am sure was frustrating to her. Since then, we setup the google SVN which allows us (the team) to finally control everything that goes into the server. Updates have been flying every since. It is not surprising to see at least 1 new good update every day now.

The reason I mentioned the new SVN is because I apply that idea to the Login Server. Once it is in our hands (even if only KLS has direct access to it), we will finally have the means to fix the issues that exist with it. If the move to the new SVN sets any type of example of what we can do once we get our hands on things, then I am confident that people can fully expect a nothing but exceptional Public Login Server once it is all done.

Depending on who is allowed access to the new host, we may even have the option to get new features added to the forums and finally get the website updated so that it is current. I know everyone would love to have an option to reset Login Server passwords if they are lost/forgotten, which there is currently no option for. I would personally also love to see a server status page that would show which servers were up and connected to the Login Server and how many players were on them. There are quite a few other additions that we could add that I think would be great additions. Nothing has been changed here in years and it will be nice to at least have the option available to get some new features in and update some of the stuff that is no longer current (donations link on the main page, playguide link on the main page, etc etc).

All I am is asking is for people to have a little patience. Believe me, as much as you think this is frustrating to you, I can promise you it is just as frustrating if not more frustrating to all of us on the team. We all hate to see the emulator in the state it is today and we do actually care about the players. We want things to be perfect just as much as you do!
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  #20  
Old 03-26-2009, 02:14 AM
Aergad
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Im sorry i have to differ on this, the FIRST step should be fixing the code, that is where the problem lies that is where it needs to be fixed just throwing money and more resources at it only means that itll take a bit longer to crash not that it will not do so. There is no point whatsoever in throwing money down a hole for a new server untill the code is proven to be stable and reliable.

The second step should be cleaning out the database if you look at the index page of the forums you can see how many registered members there are, each allowed to have 3 accounts so multiply that number by 3 and you will have an idea of how bloated gunked up and overloaded the current database is, that needs to be cleaned long before its moved to a new server as well ( a simple select query going through that many records in a table would take a ton of resources right there think of how long it takes to source the current peq db on a brand new box)

third step should be updating the sites hosted and getting rid of outdated old stuff that is no longer used or needed.

Then after all this is done THEN you buy a new server migrate everything that is cleaned and updated and fixed to avoid bringing the new server down because of the same exact problems plaguing the current server.

what you are talking about is like getting the wagon to lead the horses that are supposed to pull it, without these things fixed the LS and website will continue to be just as unstable and unreliable as it always has been reguardless of the resources you throw at it hardware wise.

debunked software and databases are just that debunked broken no hardware on earth will fix that.
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  #21  
Old 03-26-2009, 09:58 PM
Necx
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Just a question is there a group of people that mess with the login database? (cleaning banning updateing moving etc)? If so is it a personel issue? not enough people or time constrants?

Also 256 memory handling all those connections and what not an now just having problems is pretty impressive. 256 isnt crap anymore. all 3 video cards have almost 1 gig each on em.

I know its not the same thing but I agree Hardware needs addressed to a degree as well.

But also agree patches and cleaning up of the ls database would purge out alot of crap.

Sigh we will see what the plan is.
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  #22  
Old 03-27-2009, 08:14 AM
RichardoX
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Maybe some sort of a fallback?
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