I see what we are getting at with the shared LS, we would need a way to generate UNIQUE id's that way, sort of like how everquest has those item id tags.
The reason I say this is, if I have LSID account 1 on my public server (which we obviously do), the private server would have LSID 1 of a different user. The Login server uses the LSID to identify and pass. Yes you can setup a private password with #setpass if they have the tables meshed in the same database, but the LSID would still be an issue.
So I think this would require a bit of re-work.
Edit: The reason I want unique LSID's is there still are a lot of database functions/calls that use the LSID and this would cause problems with login and world.
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Last edited by image; 03-29-2009 at 08:09 PM..
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