Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 04-22-2009, 08:56 AM
Tabidzukare
Sarnak
 
Join Date: Mar 2009
Location: A place
Posts: 42
Default One step closer..

Ok, first a huge thanks to GeorgeS.. Even though I went to his page to view the tools I didn't think to look at the bottom group of 'additional files' on his page. It wasn't until I need drivers for another program of his that I noticed Kaiyodo's converter tool. Well I'm absolutely sorry GeorgeS (no sarcasm) that I wasted a PM and post asking about his tool when it was right on your darn page!! My sincerest.. Now, lets take a look.


That's a render I got AFTER seperating the primary objects converted over to the .MS from Kaiyodos tool. Now, obviously this is exactly what I needed, texture data stored with the geometry. I can go in and break everything apart and re-align it properly. While this wouldn't take so long with these basic models, things like the actual zones themselves which are collapsed in on themselves would be like putting together hyper-legos with no instructions.

I'm wondering if anyone has a workaround for this issue so that the parts of the polys aren't centralized into each other. Am I missing something simple in his .ms exporting?? Perhaps there's an input option?? I can't begin to express how excited I am over this leap of progress (admitedly over and upon the shoulders of greater men..) in my desire to utilize the EQ models and zones elsewhere or for a particular purpose related to EQEmu.

Any help is profoundly appreciated.. I'll continue troubleshooting myself.

Kindest Regards,~~~
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:42 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3