Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old 05-12-2009, 07:45 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I finally identified beard color as offset 373. Got all of the new fields in and adjusted the struct to have the proper offset labels as well as correctly renamed all of the unknowns. Seems to work perfectly for NPCs now. I also added in your change to mob.cpp for facial features, but that might require further testing to verify if it is a good change or not (though it makes sense to me). And, I added in your testing code in place of the sloppy hack I had commented out before lol. It is commented out, but I figure it might be useful to others doing struct work, so it may be a good idea to keep it in there as commented out. I put this up on the SVN on R501 and gave you (shendare) credit for it since you did most of it.

I think that pretty much finalizes the spawn struct, or at least very close now. Still need to figure out a few things for players, but that shouldn't be too hard I think. I put temp hacks in for the drakkin extra features so they get set in the encode to whatever face is set to. At least this will let some variety into drakkin NPCs (and PCs for now as well).
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:54 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3