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  #1  
Old 05-25-2009, 11:16 PM
blackdragonsdg
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Yes, that will work Trev and it can actually be done within the game world with #incstat 0 2 or #statinc 0 2 or something like that. Also in SoF I think that one could alter the starting stats table in SoFCharCreateData.h and achieve the same goal.
This still doesn't change the max value of a given stat that a character can reach with items. Right now it is at 430 even in SoF due to the missing aa tables in the emulator.

Altering the client_mods.cpp file so that you gain +10 to each stat at level up has no effect as there seems to be a redundant calculation some where else in the code.

I managed to gain a temporary stat cap increase by altering the aa's planar power and chaotic potential but as soon as the character zones it is reverted back to 430 due to that calculation I can't seem to find. Even changing the max level that is trainable in those aa's doesn't work as it just freezes the aa window.
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  #2  
Old 05-25-2009, 11:46 PM
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trevius
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Yeah, there is no easy way to increase the max stats other than to rely on AAs. You should be able to easily adjust max stats for players that have the Planar Power AAs by editing the AA tables. Right now, it is set to give 5 to each stat per point you train in it, but you could set it to do 10 per train point or whatever you wanted.

The client enforces it's stats in most cases, so either you need to trick it from the server or you need to do work arounds with spells and such like you were doing. It is a limitation of the client. I am sure there are ways to trick the client to increase them in any way you want, but it wouldn't be pretty and it would require you to do some custom changes to the source code if you wanted it to be automatic.
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  #3  
Old 05-26-2009, 12:04 AM
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ChaosSlayerZ
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would be nice if Devs could figure out some custom (rule activated) code which would force client to allow higher (custom) default caps. Like cap of 1k before AAs, and then AAs could increse it another 1k =)
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  #4  
Old 05-26-2009, 03:11 AM
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trevius
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The only way I know of to increase caps is through sending AA info or buffing with a spell. The only way we could have a custom way for them to be increased would probably be to send the client a fake AA saying that it gets stat increases. Since AA stuff can be done directly from the database, there isn't really a reason to code anything special for it. You can make a custom AA for stats in the DB and then just make it free for anyone to purchase at any level if you want to have higher stats. I haven't tried that, but it should work just fine.
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  #5  
Old 05-26-2009, 09:16 AM
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ChaosSlayerZ
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Trev- speaking of AAs

from what I know, 2 things can be done wihout any side effects:

-you can change cost of AA
-you can change required min level

however I have tried giving one of AA more ranks (something simple like +innate STR) - and it screwed my char =)

but you saying I can alter effect per AA Rank (I cannot give Innate STR more ranks, but I can give more STR per rank?)

Also, have you figured out anyway how to award AAs via quest wihout gving player AAXp but just giving him pure X number of AAs?
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  #6  
Old 05-26-2009, 05:07 PM
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trevius
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No, I am not aware of any way to give a direct amount of AAs via a quest, but a quest command could probably be created by using the #setaapoints code at some point to allow that. It wouldn't be a bad thing to have, I just don't have time to do it for quite a while to come.

And, yes, you are correct. You cannot give more ranks to any AAs, as the number of ranks are kind of defined in the client files. I think Live has a way around this and we will probably need to code that work-around to get the new ranks working for SoF AAs to handle them properly. But, for the time being, your best bet is to alter how much STR or whatever you get from each rank. You should be able to set that to anything you want. As far as I know, it works fine.
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  #7  
Old 05-26-2009, 05:40 PM
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So there is even a gm command to set AAs?
its strange that quest wasn't implemented at the same time the command was - it would come realy useful.

for exmaple on my server I want to disable all AAXP so they imposible to farm, and only give AAs to players as quest rewards
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