Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old 05-28-2009, 12:11 PM
Dibalamin
Hill Giant
 
Join Date: Dec 2007
Posts: 182
Default

If there is a doorway you could also use a player.pl with the sub EVENT_CLICKDOOR.

Just have it increment a counter ++1 for each click with a quest::movepc and if counter > 6 it gives them a message saying the encounter is full? I haven't dove into global variables but you could have the counter tied to one of them and then use a sub EVENT_SLAY on the npc in the room to decrement the counter if he murders someone.

If no door I'd use the proximities & 2 different inaccessible areas of a zone....add a crate to a hall or something to block it off.
__________________
Retired EMarr
Project1999 Developer
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:29 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3