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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 06-06-2009, 08:28 AM
AndMetal
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Join Date: Mar 2007
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Quote:
Originally Posted by LumieX View Post
just curious if this stuff can even be done?
Yes, it can be done.
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  #2  
Old 06-06-2009, 10:27 AM
LumieX
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Join Date: Sep 2007
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about how hard do you think it would be to do?
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  #3  
Old 06-06-2009, 10:45 AM
VallonTallonZek
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Join Date: May 2008
Location: Halas
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On the scale of things to change in the souce to make custom, it would be one of the easier modifications you could do. Everything you need is contained within a single function, so theres no jumping around in the code. If you know even basic C++ syntax and basic math then it would take you maybe a day having no experience with how the emu source is setup.
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  #4  
Old 06-06-2009, 11:20 AM
LumieX
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Join Date: Sep 2007
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why don't you do this for vz/tz? just seems to make way more sense, especially the dot resist checks per tick

would really take care of the people complaining theyre constantly being resisted since I think the chance to resist completely gets way too high too quickly
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  #5  
Old 06-06-2009, 11:54 AM
VallonTallonZek
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Join Date: May 2008
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because I dont agree with a linear gain resist system. What we have now on our server gives greater gains in complete resist at lower gear levels, and at higher gear levels trades off complete resist gains for increase partial rate gains. This ensures that no matter how high you get your resists, you can still land spells that do some damage.

DoT spells work the way they do on our server because we dont change things in classic unless we need to for balance. Typically DoT heavy classes fair well, so no change in that area has been needed.

That is the short answer, but if you want go post a poll in our suggestions forum on our site and if enough people would rather see things the way you described them then I am willing to change it.
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