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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 06-08-2009, 01:10 AM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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I tried that.

If I have 18 left in a stack, and the server eats that down to 10, and I move 5 out into another slot, upon zoning I now have 13 in the first stack and 5 in the second.

If I let a stack completely disappear and move something else into it, upon zoning the "vanished" items appear on my cursor.

The server does appear to be keeping track of everything properly. It is indeed purely cosmetic, down to the "You are thirsty, you are out of drink" messages.

- Shendare
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  #2  
Old 06-08-2009, 08:28 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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I got the new conversion functions into SoF.cpp and they seem to work just fine. It should correct at least a few possible issues with slots in some of the encodes. If there are still issues, it may be due to some other structure that needs to have slot encoded for it that I am not thinking of.

This fix won't fix the consuming food/drink too fast issue, BTW. It will just correct possible issues with normal items inside of bags.

BTW, those errors in the log of the Original Post here aren't actually errors at all. They are just poorly named. Those are the slot IDs of the move before the slots get converted.

This:
Code:
[Debug] [NET__ERROR] Moved item from 31 to 324
Really means this instead:
Code:
[Debug] [INVENTORY__SLOTS] SoF Client moved item from slot 31 to slot 324
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Last edited by trevius; 06-08-2009 at 04:33 PM..
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