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Old 06-11-2009, 01:49 PM
LumieX
Fire Beetle
 
Join Date: Sep 2007
Posts: 15
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hey man thats real cool and I've actually always dreamed of doing the same thing, except on an even bigger scale than you probably in that I was gonna re-envision each class from the ground up practically and rework the entire item tables and rework tradeskills and alter several game mechanics like the resist system and ac system and how stats affect your character etc since I have really good ideas as to how these systems should work

itll be kinda like shards of dalaya except with pvp

Also, having played EQ pvp for about 8 years, I'd really like to make this into more of a pvp server and I've come up with an insane amount of good ideas for pvp over the years in terms of how to encourage it properly and how to balance it to near perfection

I've wanted to set it up so that there is two teams, good and evil and have the towns set up strategically so that one team doesn't have a better positional advantage over important zones than the other team. I thought it would be cool as a pvp server to make it so that you can raid eachothers cities/kings and then eventually eachothers planes/gods

Quote:
Mayong Mistmoore will be attackable in his castle. His event consists of him "turning into" vampire bats at certain %s. Everytime he respawns as himself he gains new and fun abilities.

The Planes are mostly completely reworked. Minis are interesting and itemized, not DT machines that drop a fire emerald if you kill them. Fear minis have abilities that synergize with each other and require a bit of thinking to find the "work around" to their AEs. Hate minis are some really difficulty and interesting encounters that I'm pretty excited about people perhaps going up against someday.
definitely things I've thought of and can't believe were never put in live...it wasn't until velious that more interesting raid encounters were put in and I really liked luclin raids(not VT though, but ssra was incredible)

I figure we've all beaten a lot of EQ since it's creation so why do people insist on playing the same game over again and demand they get #summon commands and 6x exp gains and stuff...you'd think you'd want it to be even more challenging the next time around, not easier

this is why I always thought it would be cool to completely redo EQ and make it even more brutally unforgiving then it was before and really push people to the limits of their skill but do it in a way where you can't just zerg the shit out of everything to win(altho im not opposed to there being SOME zergable encounters)

I personally think a really well done server could draw a great deal of attention, even from people who thought they'd never play the game ever again
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