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Old 06-23-2009, 05:27 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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well consider this- why should 2 clases out of 14 (wiz, druid) have a build-in cash generator working for them? The "economic" value of the class should never be balanced vs its "gameplay" value.

You should not be geting FREE ports only cuase you playing a wizard - you can have ability to access the travel spell, but then spell should come at STEEP reagent cost. There is a good reason why my friend's Sk was dead broke at lev 45, while my druid was siting on 60k cash at the same level (this is in 2001)

Please note- I do not actualy propose you do it this way - this is your server and you can paint sky green if you wish - I only speaking my mind out

Quote:
It would be unreasonable to expect the population to be anywhere near as large as Live's was at the beginning. Maybe include Soulbinders as well as NPC teleporters at each spire that would teleport you for a fee, at least until the population picks up?
This is EXACTLY how I planing this for my server. All cities have soulbinders, and Spires have teleporters who teleport for a FEE - which is rather LARGE. And while druids/wizard have access to own ports- all ports requre reagent which is cost as much as the porters fee.
So no class has an economical bonus
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