Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old 06-26-2009, 09:35 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

Quote:
Originally Posted by ChaosSlayerZ View Post
wait wait, you saying yourself in that post that Frenzy radius effect was removed from OoW+ lulls.
you also saying that effects on emu are reversed.

which means if we take a LULL only spell and it does NOT lull - then you have proved that emu uses these effects in reverse.
I don't see how this tells us what the effects actually are on live, which is all we need to know. In any case, I am already pretty sure the two effects are reversed on the emulator.

Quote:
Originally Posted by KLS View Post
Honestly it's code that I haven't ever really touched, it was like that when I got here and other than some minor changes it's mostly the same.

If something didn't work right it wouldn't completely surprise me.
I'm going to do a bit more research to back up my theory that the effects are reversed before I post patches to swap the two around.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:53 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3