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Old 08-13-2009, 02:16 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
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For the warping around / zoning, advanced checks would need to be added to verify that the person trying to move/zone is capable of moving that far in a set period of time.

For the damage command, I would need to discect the packet that is being sent to see exactly what is being inserted into it. If the client has that much control over damage calculations, that would be really odd.

As for the map hack, there is nothing you can really do server side for that. The server constantly updates positions for all characters/npcs in the zone, so you would need a program that prevents macroquest from running.

I can make something like that, but it would have to be up to each individual server to use it. It would also have to remain closed source to prevent someone from simply establishing a wrapper for macroquest that would bypass the system.
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